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Published: 2017-07-27 23:15:06 +0000 UTC; Views: 6338; Favourites: 62; Downloads: 72
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Description
These are some of the room concepts I did for the mobile Office Space game. Some we ended up adjusting but for the most part the used ones remained mostly as-seen. 3d assets were added and furniture was turned into 3d objects as well.There is an unused board room as well as the original concept for the roof which wasn't used because you can't actually see above the rooftop of the building in-game. The basement had some monitors and such added to the rocks as well.
For the most part these went straight from concept into production with no adjustments necessary.
Thanks for taking a look!
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Comments: 18
thusspokez [2017-08-01 20:02:45 +0000 UTC]
The design is interesting and definately one of the more polished mobile games around, at least art wise. Nice to see something like that.
👍: 0 ⏩: 1
JayAxer In reply to thusspokez [2017-08-02 00:37:52 +0000 UTC]
Cheers. Glad it comes across well despite how simplistic it is.
👍: 0 ⏩: 1
thusspokez In reply to JayAxer [2017-08-02 09:34:19 +0000 UTC]
There is nothing wrong with a simple design as long as you put a little bit of love into it. The movie "Cube" was very simple and very impressive. Better have a cleaner scene with good assets than a clustered design with bad ones or a fps rate that kills all the fun.
👍: 0 ⏩: 0
squanpie [2017-07-28 14:38:53 +0000 UTC]
The more I look at these, the more creepy I find the optical illusion of the way everything gets flat at floor-level O.o
👍: 0 ⏩: 1
JayAxer In reply to squanpie [2017-07-28 23:11:23 +0000 UTC]
The items were flattened to the wall textures as placement guides for the 3d artists.
👍: 0 ⏩: 2
squanpie In reply to JayAxer [2017-07-30 17:37:20 +0000 UTC]
I guessed. It's still funny how it took me several minutes of looking at the rooms before I realised that they were flat
👍: 0 ⏩: 0
Bikerboy799 In reply to JayAxer [2017-07-30 13:29:50 +0000 UTC]
This looks cool, also i know that you said that you don't check on here often, but when is it the right time? Like a time where you do check on notifications so that i would know when to ask you questions and when not to. Again this is great.
👍: 0 ⏩: 0
jaredjlee [2017-07-28 00:11:37 +0000 UTC]
These look like a bunch of paper craft dioramas.
Good work.
👍: 0 ⏩: 1
jaredjlee In reply to JayAxer [2017-07-28 00:42:57 +0000 UTC]
Is there anyway you could make these into print out paper crafts/ papakura?
👍: 0 ⏩: 0
JayAxer In reply to MobianMonster [2017-07-28 00:10:27 +0000 UTC]
all work and no play etc etc etc
👍: 0 ⏩: 0
jollyjack [2017-07-27 23:27:00 +0000 UTC]
I suddenly want to go play Spy vs Spy: www.youtube.com/watch?v=Yu2e86…
👍: 0 ⏩: 1
JayAxer In reply to jollyjack [2017-07-27 23:36:36 +0000 UTC]
Oddly enough I used to play that game religiously
👍: 0 ⏩: 0
Lord-Kiyo [2017-07-27 23:22:44 +0000 UTC]
That's real strange that everything is flat on the wall. Will the characters be flat on the wall too?
👍: 0 ⏩: 1
JayAxer In reply to Lord-Kiyo [2017-07-27 23:25:05 +0000 UTC]
That is because they were placement markers for the 3d artist on the project. In the actual game the items are not flat on the wall; these were off flat textures I made. So the walls lack those items but they exist in 3d space.
Ends up looking like this:
lh3.googleusercontent.com/izqA…
👍: 0 ⏩: 1
Lord-Kiyo In reply to JayAxer [2017-07-28 01:32:30 +0000 UTC]
Oh, okay. I thought it was a style. Makes sense now.
With my placement markers for games I just used color coded squares. But I'm no professional, I just do it to play around.
👍: 0 ⏩: 1
JayAxer In reply to Lord-Kiyo [2017-07-28 23:12:44 +0000 UTC]
It's due to how we were setting up the rooms initially. The textures are taken from the room setups; for showing these i angled them into perspective but originally they were all flat rectangles facing forward like the back wall.
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