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JoeGPcom — Running Stop Sketch Animation

#2danimation #animals #animation #cartoon #gamedev #gamedevelopment #guineapigs #traditionalanimation #indiegame #indiedev
Published: 2016-03-10 00:54:30 +0000 UTC; Views: 407; Favourites: 8; Downloads: 0
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Description First pass at a running stop/idle animation. Parkour is exhausting for a guinea pig.

Guinea Pig Parkour - www.GuineaPigParkour.com
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Comments: 6

1padaras [2016-03-10 14:14:33 +0000 UTC]

Can I ask you, with what frame rate do you work? Is it default 24 fps?

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JoeGPcom In reply to 1padaras [2016-03-10 19:07:09 +0000 UTC]

For this and other game animations, I have started working in 24 FPS.  For my animated shorts, I work in 12 FPS.  24 is more work, obviously, but for a game running at 60 FPS, I just found 12 started looking jerky and off in comparison to how the camera and everything else moved.

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1padaras In reply to JoeGPcom [2016-03-10 19:29:57 +0000 UTC]

Wow, man. Thank you for such detailed answer It's nice to learn from experts like you... honestly

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JoeGPcom In reply to 1padaras [2016-03-10 21:27:04 +0000 UTC]

No problem!  If you're just starting to animate, start with 12 FPS.  Even Disney uses 12 FPS for a lot of their 2D work.  24 is usually overkill and is twice the drawings!

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VilDeviant [2016-03-10 09:17:56 +0000 UTC]

Your piggies move in a totally awesome way, even as sketches

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JoeGPcom In reply to VilDeviant [2016-03-10 19:07:20 +0000 UTC]

Thanks a lot!

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