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ken1171 — -Poser Tutorial II-

Published: 2010-02-19 09:17:07 +0000 UTC; Views: 14087; Favourites: 129; Downloads: 714
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Description ~Poser Tutorial 2: Making Better Renders~

This is a rather different kind of tutorial. It's an overview of my workflow starting with a rough character scene and making it better. I discuss the things I consider important when composing a character render, but I won't be geek enough to suggest dial settings or how to do your business - even because every scene is different and there is no magic dial values that will always work in all cases.

This is more like a guide to things I consider when composing a character scene. It is pretty much my humble personal opinion about what makes a character look better when rendered in Poser. The tutorial assumes you know your way with Poser - and if you don't, please check my other "Getting Started" tutorial. ^^

Images were created in Poser 8, and Flash AS3 programming was used to make the presentation interactive.

Hope you like it and thanks for coming by!
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Comments: 146

ken1171 In reply to ??? [2010-02-21 08:44:37 +0000 UTC]

Smith Micro has recently released a SR-2.10 update for Poser 8, where one of the things listed in the bug fixes is similar to what you are experiencing. Nonetheless, one possible reason why Poser (and all other 3D rendering software) may crash during rendering is when it runs out of memory. You can try using reducing bucket size to a smaller value. I use 64, but if overloads memory, I reduce it down to 32, or even 16 depending on the scene complexity. Pixel sampling is also critical, where I never use more than 6, and sometimes have to go lower if the scene takes too long - at the expense of ending up with more edge aliasing in the final render.

Firefly is very configurable in Poser 8, so you have to choose the settings wisely to get the best possible results depending on how much RAM and processor power you have. The golden rule of 3D rendering with *any* program is that there is no such thing as "too much RAM", but reducing bucket size is the way to go if you don't have much. ^____^

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archclan In reply to ken1171 [2010-02-21 08:47:09 +0000 UTC]

ok thanks and i dont like installing the sr2 since whenever i install it poser hangs when i conform clothes to the figure o_o

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ken1171 In reply to archclan [2010-02-21 08:56:44 +0000 UTC]

This update should be installed after sr2. This is actually sr2.1.

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theshaggyfreak [2010-02-19 19:04:47 +0000 UTC]

Good tips! Stuff like this can translate to other applications as well.

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ken1171 In reply to theshaggyfreak [2010-02-20 00:18:14 +0000 UTC]

Yes, I think the principles are the same - though I am not sure if the dark eyes issue also happen with other renderers. ^^

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theshaggyfreak In reply to ken1171 [2010-02-20 00:23:55 +0000 UTC]

I can't truly say but I haven't experienced it using Daz or Carrara.

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ken1171 In reply to theshaggyfreak [2010-02-20 00:37:53 +0000 UTC]

Dark eyes will only happen if you render shadows, AO, IBL and that kind of stuff. Most Poser users never use shadows in 1st place.

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theshaggyfreak In reply to ken1171 [2010-02-20 01:00:29 +0000 UTC]

I admit that I didn't pay much attention to shadows for a long time when I started. In the end, lighting is probably one of the most important aspects to learn when setting up a scene and I feel it's one of the most difficult things to learn.

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ken1171 In reply to theshaggyfreak [2010-02-20 01:50:22 +0000 UTC]

Lighting is important, but using the right materials is equally important. For instance, no matter what lights you use over the wrong materials, it will never fix it.

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theshaggyfreak In reply to ken1171 [2010-02-20 01:53:01 +0000 UTC]

Very true.

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Ganguro666 In reply to ??? [2010-02-19 17:51:57 +0000 UTC]

Pretty cool stuff. Very interesting to see the changes you made and why.

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ken1171 In reply to Ganguro666 [2010-02-20 00:17:10 +0000 UTC]

It took me a long time to realize that setting up materials or lights alone don't work well - they have to complement each other. That was a major thing I wanted to show in this tutorial. This was also an example where the default Poser lights rarely work well with anything.

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Ganguro666 In reply to ken1171 [2010-02-20 00:46:32 +0000 UTC]

Well you definitely brought it to life with those techniques. I was kind of surprised how much more to Poser there was than what I've seen.

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ken1171 In reply to Ganguro666 [2010-02-20 01:08:13 +0000 UTC]

I think Poser is just a tool - it can't create art on its own, and many people seem happy with the results this tutorial started with. This tutorial is meant to help people go a step beyond that.

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sodacan In reply to ??? [2010-02-19 17:46:10 +0000 UTC]

Excellent tutorial. A lot of good points that are easy to follow and really improve renders, feet on the floor, poke through etc.

On raytracing of the eyes, do you disable for all eye surfaces?

I like your point on natural skin too. I've read many times from other people in 3D who say skin should not be glossy but I've always felt skin has a bit of sheen because the way light hits it. Doesn't have to be overdone but a bit of sheen improves the look of skin I think.

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ken1171 In reply to sodacan [2010-02-20 00:13:37 +0000 UTC]

I usually only disable raytracing for surfaces that have transparency, but in the case of eyes, I see no point on adding AO just to make them darker than they already are in Poser. That only makes the problem worse.

As for glossy skin, that is probably my personal opinion. Skin without sheen look rather dead and flat to me, giving the character a rather unnatural look. I think I started the tutorial by claiming that the contents are of my personal opinion.

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NetSeawolf In reply to ??? [2010-02-19 16:52:45 +0000 UTC]

thanks I try to follow your tutorial.

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ken1171 In reply to NetSeawolf [2010-02-20 00:08:46 +0000 UTC]

Hope it works for you. ^^

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NetSeawolf In reply to ken1171 [2010-02-20 20:08:20 +0000 UTC]

I hope too ! Do you know how to create under poser a fingers pressure on the chest of the Poser figure ??? I try it since 2 years without successful !!

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ken1171 In reply to NetSeawolf [2010-02-21 07:16:01 +0000 UTC]

The easiest way is to use magnets, but magnets don't offer much control. You can also use Poser's Morphing Tool to create deformations using a customizable brush (like zBrush), and then export it as a morph target. Another way would be to create the deformations using normal maps, which are now finally available in Poser 8. This approach is more resolution independent, but I haven't used it yet and wouldn't know how to create the maps.

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JessyDee In reply to ??? [2010-02-19 15:22:19 +0000 UTC]

thank you very muuccchhh!!!!!

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ken1171 In reply to JessyDee [2010-02-20 00:08:13 +0000 UTC]

Hope this will be useful to you.

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ganster316 In reply to ??? [2010-02-19 14:33:04 +0000 UTC]

i think ds is diffrent then poser

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ken1171 In reply to ganster316 [2010-02-20 00:00:48 +0000 UTC]

It is different, but both are tools to do exactly the same thing using the same resources.

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ganster316 In reply to ken1171 [2010-02-20 16:53:08 +0000 UTC]

^^ yeah but im still downloading new models o thst i can use but it keeps being stupid how do you download models

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ken1171 In reply to ganster316 [2010-02-21 07:03:48 +0000 UTC]

Download models? I am not sure I understand your question.

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ganster316 In reply to ken1171 [2010-02-21 17:31:41 +0000 UTC]

nothing

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Gustvoc In reply to ??? [2010-02-19 14:32:41 +0000 UTC]

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ken1171 In reply to Gustvoc [2010-02-19 23:59:54 +0000 UTC]

^___^

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Nephanor In reply to ??? [2010-02-19 11:34:02 +0000 UTC]

Oooo! Another gem ken! I will have to play with some of this on my upcoming renders! I especially like the tip on the raytracing of hair and eyes!

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ken1171 In reply to Nephanor [2010-02-19 13:02:12 +0000 UTC]

Glad you found this useful. You will noticed right away how much faster your renders can be when you disable raytracing over objects with transparency, such as hair and eyes. You don't want the eyes to be overshadowed anyways, and hair gets no benefit from AO, so they only slow you down. In addition, raytracing AO over transparencies tends to generate more rendering artifacts than usable results. ^^

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Nephanor In reply to ken1171 [2010-02-19 13:19:06 +0000 UTC]

I hope you will be submitting this to the various places as a tutorial if you haven't already! I am sure a lot of people will find it useful!

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ken1171 In reply to Nephanor [2010-02-19 13:41:06 +0000 UTC]

I only plan to post this at PoserAddicts. Most other 3D clubs I have joined in the past are no longer active.

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Nephanor In reply to ken1171 [2010-02-19 13:43:17 +0000 UTC]

I'm not sure how active it is, but 3dGurus has a section for poser/Daz tutorials...not sure about it since I don't have any tutorials of my own.

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ken1171 In reply to Nephanor [2010-02-19 14:07:23 +0000 UTC]

I will check it out.

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ltmiroku In reply to ??? [2010-02-19 10:00:49 +0000 UTC]

very nice ^.^ i do gotta say though yes this can be used in more then just Poser, it can be used in Autodesk, Daz and a few others. differences between them realy are the Settings just gotta adjust on the differences and you can use this for all ~.^ still though very nice :3

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ken1171 In reply to ltmiroku [2010-02-19 10:30:41 +0000 UTC]

Thank you! As opposed to my previous "getting started" tutorial, this is more advanced because it starts where most Poser and DAZ Studio users think they are finished with.

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ltmiroku In reply to ken1171 [2010-02-19 11:25:23 +0000 UTC]

never realy finished heheh :3 i mean theres alwas other methods to enhance Renders, one to point out it Photoshop. done right you can bend even Lighting effects ^.^ "or fix messes" but still though anymore tutorials you make i'll be faving :3 its good to see Great Artists giving a helping hand to Users that need this ^.^ it shows they care and give the effort on helping :3

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ken1171 In reply to ltmiroku [2010-02-19 13:34:53 +0000 UTC]

In a way I owe much of what I have improved to the community and their priceless feedback. That's why I like to give something back every now and then.

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AcanthAI [2010-02-19 09:35:27 +0000 UTC]

I dunno where to find most of these things.
o-o
Like the glossy skin


But a nice tutorial nontheless.

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ken1171 In reply to AcanthAI [2010-02-19 09:39:17 +0000 UTC]

This is a rather advanced tutorial. To add glossiness to the skin, you need to increase its specular component in the Materials Room. It is also a good idea to experiment with specular highlight sizes, since some default values tend to make the skin look like plastic.

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AcanthAI In reply to ken1171 [2010-02-19 13:08:27 +0000 UTC]

@.@
Went right over my head that...

Right, back to the Poser 8 help tutorials

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ken1171 In reply to AcanthAI [2010-02-19 13:39:30 +0000 UTC]

After the 1st basic tutorial, people asked me to make something more advanced, so... ^^

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AcanthAI In reply to ken1171 [2010-02-19 15:51:00 +0000 UTC]

To the Basic Tutorial!
*batman transition*

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ken1171 In reply to AcanthAI [2010-02-20 00:27:34 +0000 UTC]

Actually this one stars exactly where the previous one ended. ^^

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