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Published: 2002-10-15 06:31:33 +0000 UTC; Views: 233; Favourites: 0; Downloads: 6
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Description
I wasn't planning to upload this, but what the hell.this is a work in progress. this is a character for my scifi short. the face was modeled from a box primitive using a standard editable mesh/ meshsmooth stack in 3dsmax 4. the shader is a really complex multi-layer anistropic, I used quickdirt to make a texture template and made the map in photoshop 5. the hair is just digimation hair plugin hair with a huge width and a good opacity and diffuse map.
I still have work to do on the specularity of the shaders but, eh, it'll do for a test shot. I also need to tweak the map on the face alot for the hair.
the eyes are screwed up. I messed up really bad modelling the eyelids and I'm not all that sure what to do about it because I don't want to remap it. I also still need to add eyelashes. also, the mouth... isn't so good but I don't care, and I need to model an interior. teeth and tongue and such, but I'm going to keep them seperate objects because I don't want to deal with any more uv issues.
the scene has two spots one omni and a direct, just the default scanline renderer. the lenses on the eyes have a raytrace material but they are the only things that do.
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Comments: 3
inbalance7 [2003-02-14 10:14:27 +0000 UTC]
It looks great! and besides that, I really apriciate your description, since it helps 3d beginners like myself learn something keep it up, would love to see the finished model!
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graphital [2003-02-13 19:33:58 +0000 UTC]
This is a REALLY good 3d max work!
really doesn't get the attention it should for my opinion.. too bad.
anyway, i love it.
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