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Khallandra — Tips and Tricks: Action Scene Basics
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Published: 2015-09-25 07:36:06 +0000 UTC; Views: 50306; Favourites: 309; Downloads: 0
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Description /* ------------------------------ INSTRUCTIONS ------------------------------ */ /* DO NOT EDIT THIS! UNDER NO CIRCUMSTANCE APPLY CHANGES TO THE CSS IN HERE, THE HEADER OR FOOTER! */ /* ----- Check out the full instructions: http://sta.sh/0h0h2gr62n9 ----- */ /* -----Week title ----- */ /* Put
the week's title
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} body div#devskin11335016 .feat .shadow-holder a.lit { background:transparent; border:none; width:170px; height:150px; } body div#devskin11335016 .feat .shadow-holder a.lit img, body div#devskin11335016 .shadow-holder a.lit img { display:none; } body div#devskin11335016 .feat .shadow-holder .wrap q { background:transparent; color:#FFFFFF; font-family:Tinos, Georgia, serif; font-size:14px; font-style:italic; font-weight:normal; margin:0; padding:5px; position:absolute; right:0; left:0; } body div#devskin11335016 .feat .shadow-holder .wrap q strong { margin-bottom:10px; } body div#devskin11335016 .feat { text-align:center; background:transparent; padding:0; margin:0; } /* ------------------------- FOOTER ------------------------- */ body div#devskin11335016 .buttons { position:absolute; left:20px; bottom:16px; color:#DAE4D9!important; z-index:99; padding:0px 0px 0px 0px!important; height:27px; font-size:0px; } body div#devskin11335016 .buttons a { transition:opacity 0.5s; -moz-transition:opacity 0.5s; 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background:url('https://dl.dropboxusercontent.com/u/22307794/css/PE/PE-community-week.png') no-repeat center top; height:188px; max-width:800px; margin:0 auto; text-align:center; } body div#devskin11335016 .header .pe-handy-hints-tricks a { display:block; background:url('https://dl.dropboxusercontent.com/u/22307794/css/PE/PE-handy-hints-tircks.png') no-repeat center top; height:188px; max-width:800px; margin:0 auto; text-align:center; } body div#devskin11335016 .header .pe-anime-manga a { display:block; background:url('https://dl.dropboxusercontent.com/u/22307794/css/PE/PE-anime-manga-week.png') no-repeat center top; height:188px; max-width:800px; margin:0 auto; text-align:center; } body div#devskin11335016 .header .board { background:url('https://dl.dropboxusercontent.com/u/22307794/css/PE/board.png') top right no-repeat; height:217px; width:360px; margin:0 auto; padding:0; position:relative; top:-30px; } body div#devskin11335016 .header .board .stamp { position:absolute; top:60px; left:25px; } body div#devskin11335016 .header .board .stamp .avatar { box-shadow:#331f14 0px 1px 2px; -moz-box-shadow:#331f14 0px 1px 2px; -webkit-box-shadow:#331f14 0px 1px 2px; transition:all 0.7s; -moz-transition:all 0.7s; -webkit-transition:all 0.7s; -ms-transition:all 0.7s; -o-transition:all 0.7s; } body div#devskin11335016 .header .board .stamp .avatar:hover { box-shadow:#000000 0px 1px 6px; -moz-box-shadow:#000000 0px 1px 6px; -webkit-box-shadow:#000000 0px 1px 6px; } body div#devskin11335016 .week { color:#f3f3f3; display:block; font-family:'Ubuntu', 'Open Sans', 'Trebuchet MS', Arial, Helvetica, sans-serif; letter-spacing:0.02em; font-size:24px; line-height:28px; font-weight:bold; height:60px; text-shadow:#331f14 0px 1px 4px; position:relative; top:-285px; max-width:300px; margin:0 auto; margin-bottom:-120px; text-align:center; z-index:99; } body div#devskin11335016 .week:hover { color:#fdfdfd; text-shadow:#331f14 0px 1px 4px; } /* ------------------------- CALENDAR ------------------------- */ body div#devskin11335016 .calendar { } body div#devskin11335016 .calendar i { color:#333333; display:inline-block; font-size:24px; font-style:normal; font-weight:bold; height:60px; line-height:20px; width:60px; position:relative; text-align:center; background:#FFFFFF; box-shadow:0 2px 4px #6C7C6E; -moz-box-shadow:0 2px 4px #6C7C6E; -webkit-box-shadow:0 2px 4px #6C7C6E; display:inline-block; position:relative; } body div#devskin11335016 .calendar i b { background:#E4375B; color:#FFFFFF; display:block; font-size:8px; height:20px; line-height:20px; margin:0 0 10px 0; text-align:center; text-transform:uppercase; } body div#devskin11335016 .calendar i:last-of-type { margin-left:30px; } body div#devskin11335016 .calendar i:first-of-type::after { content:' '; position:absolute; bottom:10px; right:-20px; border-top:10px solid transparent; border-bottom:10px solid transparent; border-left:10px solid #333333; } body div#devskin11335016 .calendar h2 { color:#333333; display:inline-block; margin-left:20px; } body div#devskin11335016 .schedule { margin-left:190px; } body div#devskin11335016 .schedule ul { } body div#devskin11335016 .schedule ul li { list-style-type:none; 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Anime And Manga




How to Draw Manga! Tips and Tricks: Action Scene Basics Introduction

Action scenes are a key part of any manga, whether they be a placid shoujo to a shounen mecha showdown. Action scenes are a dynamic action driven panel showing a fight or action against an inanimate object, or a passionate realisation. All of these follow a similar formula to create the action sequence.

Setting the Scene

When creating an action scene first consider the what action is being performed and how the two objects/subjects are interacting, i.e. show the force of the movement. For a person, it they are being hit, they will reaction in accordance to the force applied.A common way of achieving this is using the < shape to indicate where they are being hit. Take into consideration anatomy; if a person is being hit in the stomach they will produce a nice < shape with their head and shoulders coming forwards, whilst the hip becomes the point at the back, but if they are hit in the middle of the back there is not as much of a > shape, more a slight tilting of the head back, but little else. In another example, hitting the back of the knee will cause a person to crumple, but hitting the front directly would just push their weight backwards (and lead them into kicking back). In the rough example below, the figure is being kicked square in the stomach, sending them backwards. Flaying out arms and legs will give even more movement and 'power' to the kick. If the person is impacting a hard object they may 'bounce' a little after hitting it.


Other useful effects include using close ups of faces and fists or feet to indicate the close combat and typically when fighting someone, the characters are looking at their opponent, angling the 'camera' to catch this emotion and gaze adds to the intensity of the action sequence. Showing expressions such as gritting their teeth, grimacing or yelling are also ways to convey the action sequence.

Characters being attacked need to react to their opponent, whether it's to be hit or to dodge a hit, their expression and movement needs to be considered as they need to react as much as the 'hero' of the scene.

A slightly more advanced basic technique is called 'many sections' which is portraying a fist or kick hitting so quickly it seems as if the character has multiple arms or legs. A perfect example of this is Jotaro in the manga Jo Jo's Bizarre Adventure, his main technique is fast flying punches from his Stand, Star Platinum. This technique is not only used for the 'attacker'; the 'victim' can be shown with multiple heads or arms to indicate the multiple points of impact.



Using Line Effects

Lines and hatching techniques are outlined in Tips and Tricks: Pen and Ink Techniques Article These can be used to convey a sense of speed by changing the line art and adding in impact points and speed lines to assist. Hairstyles can also be manipulated to show the force at which the character is expressing the action, using speed lines and gradating speed lines to change the intensity. Modifying the direction and adding in 'sweat drops' or 'blood splatters' will also increase the effect. The following example shows non-gradated speed lines made with a multi-liner, and gradated are lines that are thicker at one end. Speed lines are typically ruled, as non-ruled seem haphazard and can be made to start and end at the same point, indicating sudden movement (sudden start, sudden stop). Also can have different start and stop points per line or even be curved using a french curve or ellipses. Speed-lines can be used to replace sections of line art of the moving object to give it the sense of moving.

Beta-flashes are also a useful part of an action scene, they can indicate a sudden thought or sound. They can be uniform, different shapes or even curved with a French curve. The key part of a beta-flash is they have a centre that all the lines intersect with. A common approach is to gradate the lines towards the centre, but don't cross it. The following example only shows these lines, it was made with a 0.1 technical pen. The lines are more useful if thicker at one end as the background is typically coloured black.

A final 'action' technique is the impact. It can be a freehand jagged speech bubble, or have a a combination of speed lines or a be a partial beta-flash. It doesn't even need to be a full closed point, it can be just the top or side, depending on the desired effect.

Screentones and screen tone effects can also be used to produce speed-lines and beta-flashes without having to draw them each time, the only drawback with this (other then needing to have them on hand) is that they are not as unique as having drawn them yourself, but they are an easy shortcut.


References, Tutorials and Guides

The following guides and tutorials go over these ideas in much greater detail and provide some great reference poses to assist:

7 Tips For Writing Action Scenes7 Tips For Writing Action Scenes Anybody Can Write a Novel Chapter 7 “From Story to Art” – Section 7 “Action Scenes” With Links to Supplementary Material Action scenes in a novel are a difficult tool to master, but well worth the time and effort to create dramatic an memorable scenes that will engage and entertain your readers. To pull them off effectively, you must be able to keep a quick yet varied pace, keep a tight focus, reflect your story, and make it all quick and crisp. Today, I'm going to give you a starting-point for honing your skills in this method of storytelling. Tip 1: Create a visible plane of space to work wi...

 




Action scenes are all about movement, reaction and effects. Plan out your artwork to where you want your characters interacting and what they are interacting with and modify your lineart to colouring to produce the sense of movement.


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Related content
Comments: 26

davecasadat76 [2023-03-27 21:10:05 +0000 UTC]

👍: 1 ⏩: 0

alish345 [2019-09-27 21:57:31 +0000 UTC]

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GloamingCat [2019-09-27 02:49:50 +0000 UTC]

What about non-square and irregular panels for action scenes? Do you know any tutorial about this?

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Khallandra In reply to GloamingCat [2019-09-27 08:24:24 +0000 UTC]

Looks like the tutorial that had that is no longer available sorry.
How about this one: fav.me/d3h9zc5

👍: 0 ⏩: 1

GloamingCat In reply to Khallandra [2019-09-27 19:56:52 +0000 UTC]

This one is good too, but I was looking for something more specific about the panel shape for action scenes (I currently just choose random trapezoidal shapes, I don't know if there's a logic I should follow).
But thanks anyway!

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OLATCC [2019-07-19 14:30:43 +0000 UTC]

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MariaCoffey [2018-05-03 10:21:02 +0000 UTC]

Flagged as Spam

👍: 1 ⏩: 1

Khallandra In reply to MariaCoffey [2018-05-04 09:26:37 +0000 UTC]

Hope it comes in handy

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Hannahthepadawan [2017-12-10 19:48:33 +0000 UTC]

but how do you draw a group of people fighting?

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Khallandra In reply to Hannahthepadawan [2017-12-10 20:04:50 +0000 UTC]

That one fits into more Advanced Action Scenes then Basic so it's not covered here. But generally, decide what action you wish to have (e.g. punching, kicking, reacting) for each character and how they are interacting with the others. Map it out in a more storyboard format (simple stick figures or blocks) then set about trying to find a reference pose for each action (or use action figures such as Body-kun or Body-chan or any action figure).
Found - www.pinterest.com.au/search/pi… has quite a lot of poses that might be useful.
Once you have each actors pose you can fill out your art based on your storyboard layout.

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Hannahthepadawan In reply to Khallandra [2017-12-10 21:36:52 +0000 UTC]

Yeah, the problem is I'm trying to draw basically a bloodbath taking place on a pirate ship. I don't want to zone in on one fight specifically, I just wanna show that there's a lot of fighting happening in the background.

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AssassinofGotham [2017-08-27 19:04:31 +0000 UTC]

Thanks for the tips!

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bizarreprunier [2017-04-30 22:15:50 +0000 UTC]

this is so useful!  even thought my style isn't anime,Thank you

👍: 0 ⏩: 1

Khallandra In reply to bizarreprunier [2017-05-01 08:28:21 +0000 UTC]

Hope it comes in handy sometime

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Scorch-Art [2016-02-20 02:59:05 +0000 UTC]

Oh hi! I see you used one of my drawings in the references (Yeh I'm pretty late, I didn't really check deviantart in the past few months)

Anyway thx. And it's a pretty nice post btw

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Gomon87 [2015-10-11 03:59:32 +0000 UTC]

Ha. Thanks for the feature lovely

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MoshCat13 [2015-09-30 01:08:51 +0000 UTC]

Thank you for mentioning my tutorial in this ^^ very nice tutorial here :0 very useful!

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Khallandra In reply to MoshCat13 [2015-09-30 05:58:26 +0000 UTC]

Thanks for making such a great tut!

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Minato-Kushina [2015-09-28 21:03:33 +0000 UTC]

Thank you for this so useful article!

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OXNI [2015-09-26 02:25:55 +0000 UTC]

Ha! Exactly what I needed! Great job and thanks!

👍: 0 ⏩: 1

Khallandra In reply to OXNI [2015-09-26 04:43:15 +0000 UTC]

Thank you, hope it is useful at some point

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OXNI In reply to Khallandra [2015-09-27 04:07:20 +0000 UTC]

No problem man, haha I'm willing to go out on a limb here and say that it will

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KashimusPrime [2015-09-25 14:47:57 +0000 UTC]

Yass! Thank you for this! Saved for future referencing! 

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Khallandra In reply to KashimusPrime [2015-09-25 22:17:14 +0000 UTC]

Thanks, hope it comes in handy sometime

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GrandeVictoire [2015-09-25 14:13:47 +0000 UTC]

That was very helpful!

👍: 0 ⏩: 1

Khallandra In reply to GrandeVictoire [2015-09-25 22:17:01 +0000 UTC]

Thank you

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Jonup [2015-09-25 10:14:55 +0000 UTC]

Thank from the Journal 

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