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Published: 2016-11-06 10:58:01 +0000 UTC; Views: 5023; Favourites: 184; Downloads: 0
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Description
next time, i should use 2048*2048 texture and better UV wnrapping...Related content
Comments: 18
S0PH05 [2024-04-06 05:32:34 +0000 UTC]
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Lichen93 [2019-11-17 02:09:41 +0000 UTC]
any suggestion on tutorialοΌ
I want to learn how to make something like thisββ
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kimplate In reply to alexandersinnelius [2016-11-07 03:10:43 +0000 UTC]
yup. 1024*1024 texture. decal was crushed...
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alexandersinnelius In reply to kimplate [2016-11-07 03:27:02 +0000 UTC]
Can i see your texture map?
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AMO17 [2016-11-06 23:20:55 +0000 UTC]
If this were an action figure I'd buy one in a heart beat. Such a cool design
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kimplate In reply to AMO17 [2016-11-07 03:09:27 +0000 UTC]
lol thanks. action figure modeling was one of my interest.
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kimplate In reply to Archangel537 [2016-11-07 02:45:08 +0000 UTC]
power armor modeling for personal study.Β
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Archangel537 In reply to kimplate [2016-11-07 08:25:23 +0000 UTC]
A school thing?
How did you make it?
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kimplate In reply to Zer0Frost [2016-11-07 02:44:31 +0000 UTC]
maybe i should think more about texture material. not so bad result but...hmm.
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Zer0Frost In reply to kimplate [2016-11-07 15:45:56 +0000 UTC]
like this kimplate.deviantart.com/art/po⦠if not for grained shadow i would not guess its 3D it looks like real plastic model. Reasons for it may be:
Wrong focal lens.
To big source of light (looks like upclose lamp on smal model)
Lack of hard edges im getting feel of mid detail plastic cast.Β
Lack of micro details
I would love to have it 3D printed, it looks really badass : )
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kimplate In reply to Zer0Frost [2016-11-07 20:20:15 +0000 UTC]
very interesting opinion. thanks!
lack of fine hard edge and detail was...critical. yes. i confused about detailing and making hard edge when im sculpting. next time, i have to make clear concept and detailing method.
thanks again!
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Zer0Frost In reply to kimplate [2016-11-08 09:30:12 +0000 UTC]
Youre welcome : )
Glad to be some help.
Cant wait to see more of your stuff.
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