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Published: 2013-08-10 17:40:02 +0000 UTC; Views: 3254; Favourites: 65; Downloads: 0
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Some inking practice. Trying to work on my contrast with just black and white. Don't think I did that good of a job. Any critiques would be really well received. I am going to color it, because I don't like how my eyes are constantly moving all over the place, because the massive amount of detail, there's no real focal point. And that pisses me off and aggravates me. But I wanted to put this up, incase there are people who woud enjoy inked worked. Though, I understand that Astrid's head is a little big, I've already encountered that and I was too far into the drawing to want to fix it. Disproportionately large heads is a flaw of mine that I am trying to fix.Β© Predator belongs to Fox
thought these two characters belong to me.
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Comments: 18
LaTopazora In reply to Blackwitch31 [2014-04-28 01:53:23 +0000 UTC]
Currently being worked on, I'm still trying to flesh it out before I post it anywhere.
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Blackwitch31 In reply to LaTopazora [2014-04-28 20:11:47 +0000 UTC]
That's so cool!
When you post it, send the link ok? I want read it.
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Shufly [2013-08-24 00:05:29 +0000 UTC]
Very nice work! I'd give a full critique, but honestly Paws said it best. I really like the composition of the picture though, feels nicely balanced. The patterns of the armor are also very nicely done as well!
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merrypaws [2013-08-17 09:32:30 +0000 UTC]
Heavy critique ahead.
I'd say you've done good job with the base linework. Nice and smooth. And Astrid's head isn't really that bad. She's got a whole lot of hair, so that's bound to make her head look bigger.
The main problem is those thicker lines you've used to give an illusion of shadows. It's a good idea, and gives a whole lot of volume and texture to otherwise plain lineart, but truthfully, there is no logic to them. The pred's left (our left) shoulder guard looks very nice, the shadows are working with the shapes there, but the light seems to be hitting it from the left when the rest of his body is lit from the right. And Astrid's backpack and gun holster are casting a shadow on the pred, like she was lit from the left too, but her body is casting a shadow on the inside of her vest from right to left.
Also, you've used a lot of cast shadows, but that leaves many objects and shapes that have nothing to cast those shadows on kind of hanging, like Astrid's hip. Logically, one can deduce that it is very round in shape, but it still looks flat. The skull hanging on the pred's belt is also a good example. It's sitting on top of a shadow, but the're no shadow on the skull itself, so it looks off. Using the thick lines on the shadowed side of the objects themselves and not just behind them would help this piece much.
I do like the picture as a whole, though. The gestures open so many fun inerpretations for character interactions. The predator seems to be frustrated with this headstrong female, who in turn seems a little exasperated herself.
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LaTopazora In reply to merrypaws [2013-08-17 17:25:16 +0000 UTC]
oh wow, thank you for the insightful critique, looks like I have a lot practice a head of me in regards to b/w shading Β As I mentioned, this is the first time for me, shading like this, and its still a difficult concept to grasp, because I wanted to make sure I wasn't blacking out detail or confusing the composition. Β I'm finding out how tricky b/w shading is, essentially, and it takes practice. Β So again, thank you for the critique.
And I'm glad you still like the picture, despite all the flaws
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merrypaws In reply to LaTopazora [2013-08-17 20:55:40 +0000 UTC]
I'm glad the critique was so well received.
Don't worry about it too much, it isn't rocket science. The same rules apply as with shading a colored picture: pick a direction from which the light is coming from, and stick to it. Don't worry about losing detail overmuch. That's what happens in real life too on the shadowed side of objects. Human mind is amazing in the sense that it can fill in a lot of detail that isn't actually drawn in, if that same detail is present elsewhere in the figure. That means, if you have a character that's half filled in with black, then the mind will automatically assume that the shadowed half has the same kind of details and textures you've given the lighted half.
As always, practice makes perfect.
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RinaChiba [2013-08-10 19:44:17 +0000 UTC]
Β pretty much fail at crits but some of the...shadow areas(?) don't look right. They look like they're thicker areas of the outlining. Other than that, though, it look great.
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LaTopazora In reply to RinaChiba [2013-08-13 04:20:55 +0000 UTC]
I see what you mean. Thank you.
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