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Levolutionary — Streaming Light Rays - part 2

Published: 2004-02-22 18:48:07 +0000 UTC; Views: 372; Favourites: 1; Downloads: 75
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Description Here we see streaming light rays with marble textured walls and a wooden planked floor.

Light rays shining through a negative 'window' that has been carved into a positive wall.

There is only need for two walls, a ceiling and a conical light point. This severely cuts back on the render time due to the lack of polygons that you are using. A sky & fog has been applied and the sunlight from the sky disabled. The light is infinate and volumetric, this makes a cool effect.

I personally think that streaming light rays look better with no textures applied. There is a number of images in this series, some with different textures/windows and light settings... i personally like the angle of the light shining through the window.
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Comments: 5

jonnylaz [2004-02-25 09:57:39 +0000 UTC]

Nice Dave, very nice x2

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eMatt543 [2004-02-22 21:07:05 +0000 UTC]

Hmmm.... Part 2 I think is more interesting.... Although, the "wallpaper" on the walls seems a bit complicated? Maybe something simpler on the walls would blend together better.

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Levolutionary In reply to eMatt543 [2004-02-23 21:10:07 +0000 UTC]

it was suppose to be marble walls, but it looks kinda fucked up

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eMatt543 [2004-02-22 18:50:51 +0000 UTC]

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Levolutionary In reply to eMatt543 [2004-02-22 20:15:11 +0000 UTC]

which do you prefer?? part 1 or part 2?

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