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Published: 2013-03-18 13:50:31 +0000 UTC; Views: 213; Favourites: 0; Downloads: 15
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Description
Haven't finished anything in a long time, though there are some things that is getting close, so I decided to make a texture.Haven't really done a render to texture before, but it worked out well, in my opinion.
Rendered normal and ambient occlusion in 3Ds Max, imported to Photoshop where i added the chromatic metal texture and compiled it.
Contains Diffuse, Specular and Normal x1024 map
Free to use in non-commercial projects and with credits to me.
Would love to see how it got used, if it ever do.
*Edit: I forgot to add the Normal map. Updated.





















