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Published: 2012-06-19 07:15:04 +0000 UTC; Views: 1607; Favourites: 6; Downloads: 3
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Description
A man trapped in the Void, donning a jet-pack he battles the evil Watchers to prevent them from coming into our world.---
Fan art of William Grey from Dark Void, using an Oekaki drawing site.
I forgot one of his 3 jet-pack straps, but it isn't too big a deal I suppose.
I hope to draw 3 more characters from "B-Games".
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Comments: 9
postalthehedgehog [2013-06-14 17:45:05 +0000 UTC]
Dark void on those flawed but imaginagitive games next to fracture and neverdead. I like dark void as a concept the game was meh .
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LobsterVendetta In reply to postalthehedgehog [2013-06-15 08:10:42 +0000 UTC]
Personally I still felt the game was pretty good (Far from perfect but still), especially for a first crack at the concept of air to ground third person shooting. Next to the 2009 Bionic Commando game, this is one of the most liberating and aggressive TPS games I've ever played.
Though I must thank you for mentioning Fracture. I've never heard of the game up until now but I will definitely have to try it out. I really have a thing for these kind of concept shooters.
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postalthehedgehog In reply to LobsterVendetta [2013-06-15 17:25:58 +0000 UTC]
Bionic commando 2009 I heard was bad but from what i've seen it looks pretty also wife arm seriously? fracture is a pretty good shooter it has this ground terrain system which is unique for a third person shooter. Ever heard of neverdead?
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LobsterVendetta In reply to postalthehedgehog [2013-06-15 19:34:53 +0000 UTC]
BC 09 is a fun game once you get the hang of its swinging mechanics, and when that happens it plays like nothing else. That said I will admit the story is absolutely atrocious. Aside from that very silly end-game twist, the rest of the plot is bland and all over the place.
I have heard of and played NeverDead, in fact on several occasions I've helped people get it's multiplayer achievements. I actually really enjoyed that game, even though I felt it could have used some more self-dismemberment puzzles.
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postalthehedgehog In reply to LobsterVendetta [2013-06-15 20:03:36 +0000 UTC]
Yeah neverdead I enjoyed it there were some things that bugged me like losing your head for instance but aside from that I enjoyed it I didn't play the multiplayer unfortunately it looked fun from what i've seen. I wish neverdead 2 could happen i have several ideas to make it improved from the first.
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LobsterVendetta In reply to postalthehedgehog [2013-06-25 05:07:28 +0000 UTC]
The multiplayer in NeverDead was good chaotic fun, a bit understandable that nobody plays it now but still it was enjoyable while it lasted (or whenever someone asks me for help in it).
Same here on the sequel, but then again I feel like that about a lot of these "concept" games. One of the things I appreciated about NeverDead was that it finished in an open-ended manner, as opposed to a sequel hook. I must admit I'm really curious about the ideas you have in mind for improvements.
Also I recently rented Fracture and I'm having a lot of fun with it. My current "hardcore" mode play-through is really letting me put those ground shifting mechanics to clever use. Also the music is almost at Blue Stinger levels of exciting hamminess.
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postalthehedgehog In reply to LobsterVendetta [2013-06-30 20:39:24 +0000 UTC]
in terms of ideas for never dead 2
1. Auto regen where you would have to wait 3-5 seconds to regen your limbs
2. deeper sword play since all you did in the first was waggle the right analog stick which got boring in parts
3. better crosshair since the original cross hair was kind of annoying to hit things with
4. port it to pc this is just a personal thing since I believe tps games just play better on a pc.
5. make it a little more fast paced
6. improve the upgrade system.
8. better enemy variety.
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LobsterVendetta In reply to phantomdotexe [2012-06-21 03:44:02 +0000 UTC]
Coincidentally Dark Void did get a "retro" downloadable game, though it was meant to emulate the NES graphic style.
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