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LoopSL — Volcano

Published: 2012-04-29 08:25:02 +0000 UTC; Views: 483; Favourites: 3; Downloads: 0
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Description Creature design -


WorkFlow:

Created a Base Mesh from 3ds Max, imported into Zbrush to sculpt it into a Hi-Res Model (Approx 14 million pts). Reimported Hi-Res Mesh into 3ds Max to retopo the Low-Res Mesh. Created Normal Maps as well as Texture and Glow Maps.

Used Fume Fx and Fragment Tools in 3d Max for platform and atmospheric effects.
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