HOME | DD
Published: 2012-04-29 08:25:02 +0000 UTC; Views: 483; Favourites: 3; Downloads: 0
Redirect to original
Description
Creature design -WorkFlow:
Created a Base Mesh from 3ds Max, imported into Zbrush to sculpt it into a Hi-Res Model (Approx 14 million pts). Reimported Hi-Res Mesh into 3ds Max to retopo the Low-Res Mesh. Created Normal Maps as well as Texture and Glow Maps.
Used Fume Fx and Fragment Tools in 3d Max for platform and atmospheric effects.

























