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LukasFractalizator — MandelBulb3D DEcombinate Mix Mode Tutorial by-nc-nd
Published: 2016-04-03 18:57:32 +0000 UTC; Views: 19044; Favourites: 96; Downloads: 0
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Hello everyone! Glad to see you all around! I've been testing new possibilities in Mandelbulb3D and I found easy and clever way, how to save your render time to make fabulous and outstanding pieces. Let me explain you what I'm talking about here!

As the title says, there's a "Mix" mode in DEcombinate function. It remained unused for quite a time. It's time to make revolution.


First of all, let's start with something basic, like bulbs!  I will explain each step and every single thing to make you understand the technique! Ok, Let's go.

I suppose you already opened your Mandelbulb. And now:
1. In first formula slot place _AmazingBox formula, and keep it unchanged for now.

2.
In second slot, place boardIFS formula, and keep it unchanged as well. (Note: At Step 2 and 3 DO NOT OPEN Navi yet)
3. Now what we exactly need to do is turn DEcombinate on and choose Mix mode! 

4. 
Here comes the tricky part. Still don't open navi window, you won't see anything, just boring orange screen. This step is really important and it speeds up everything right away. Set the values similar to these.    In DEcombinate Mix mode first formulas part are escapetime formulas. These formulas are only used to generate the vectors/coordinates for the second part (IFS Shape Forms). The result in rendering are only IFS Objects deformed by escapetime part, which instantly boosts render time thanks to low iterational count. (Note: Do not expect fast render at some formulas, which takes longer to render even if they're already iterated low.)

5. If you open navigator now, the parts will be already visible, but we can still see the orange mess. Let's play with the _AmazingBox now! Apply similar values. Scale: 1 - 1.8, MinR: 0 (completes bulb shape)  and zoom in! You should get something like this:

Quick Fact: This image took less than 3 seconds to render. 

The basic part ends there but of course you can use different dIFS shaped formulas to make unique and stunning shapes. Let me show you quick example:

Of course everything is possible here, move the dIFS far to the end and modify your _AmazingBox shapes with Ads formulas! 
(Note: Everytime you move dIFS formula to next slot, you also have to switch the number of combinated formula.) )

Wrap Up & FAQ
1. How is it possible that escapetime works with dIFS to make complete fractal shapes? A: As described above, It's ability of Mix mode. Escapetime formulas are used to generate the vectors/coordinates for the second part (IFS Shape Forms). The result in rendering are only IFS objects deformed by escapetime part.

2. Why is the render faster than normal dIFS or Escapetime renders?A: For normal escapetime render, is needed 60 or more iterations to make detailed image. In dIFS, the iteration count may be lower, but mostly can result in way longer render time. Simply, the render time is faster thanks to low iteration of both formulas working together in Mix mode, but remember that this don't need to be for every formula combinations.


Tips&Tricks


As explained in the helpful resource, you can endlessly explore the Mix Mode fractal world with many other and inspirational possibilities!

If your tutorial wasn't going so well and you didn't succeed, then check THIS  stuff that may help you out!

CREDITS


Please go thank these wonderful people who contributed to this journal, they're all awesome!


Tutorial Contributors: Scratchytag : Idea of Mix Mode  matze2001 : Mix Mode Explantation + Explantatory Picture Resource bezo97 : Beta-tester Swoopswatkill : Beta Tester batjorge : Beta-Tester and Parameters Provider
So today you've learnt something new! Who knows what will be next? Time will tell! Thanks to everyone who did read and used this tutorial to make flawless pieces of art! Have a great time and see you next time!

LukasFractalizator

Related content
Comments: 64

Gimpshop [2020-11-12 04:16:07 +0000 UTC]

👍: 1 ⏩: 1

LukasFractalizator In reply to Gimpshop [2020-12-27 14:23:19 +0000 UTC]

👍: 0 ⏩: 0

andreabiffi [2020-10-09 22:01:16 +0000 UTC]

👍: 1 ⏩: 1

LukasFractalizator In reply to andreabiffi [2020-12-27 14:23:42 +0000 UTC]

👍: 0 ⏩: 0

JoshSommers [2020-03-29 20:30:52 +0000 UTC]

👍: 1 ⏩: 0

Melen [2017-09-21 20:29:49 +0000 UTC]

This tutorial is awesome. Thanks!

👍: 0 ⏩: 1

LukasFractalizator In reply to Melen [2017-09-22 03:41:19 +0000 UTC]

I'm glad you find it useful! ^^

👍: 0 ⏩: 0

SpiritBoxscape [2017-05-03 21:45:23 +0000 UTC]

THIS IS LIKE DRINKING OUT THE HOLY GRAIL SWEETENED BY THE NECTAR OF THE GODS TO SWALLOW PANACEA WHILE EATING OUT OF A CORNUCOPIA WITH A SIDE DISH OF AMBROSIA.

👍: 0 ⏩: 0

hansried [2016-10-25 20:19:46 +0000 UTC]

Thank you very much!

👍: 0 ⏩: 1

LukasFractalizator In reply to hansried [2016-10-26 07:13:52 +0000 UTC]

My pleasure!

👍: 0 ⏩: 0

belross [2016-10-18 02:18:28 +0000 UTC]

Could you provide the parameters, especially for step 6? I've tried following the directions exactly and I get a different result, even after positioning the camera exactly the same. i.imgur.com/x1nNSXU.jpg

👍: 0 ⏩: 0

Lior-Art [2016-08-14 00:55:29 +0000 UTC]

Thank you for sharing

👍: 0 ⏩: 1

LukasFractalizator In reply to Lior-Art [2016-08-14 10:18:47 +0000 UTC]

My pleasure.

👍: 0 ⏩: 0

pinturaluil [2016-07-11 14:38:39 +0000 UTC]

Thanks for sharing:

👍: 0 ⏩: 1

LukasFractalizator In reply to pinturaluil [2016-07-11 18:30:42 +0000 UTC]

My pelasure

👍: 0 ⏩: 0

TeriKub [2016-05-28 17:50:01 +0000 UTC]

Thanks so very much for the tutorials

👍: 0 ⏩: 0

Jakeukalane [2016-05-23 13:35:57 +0000 UTC]

thank you very much!

👍: 0 ⏩: 1

LukasFractalizator In reply to Jakeukalane [2016-05-23 14:59:24 +0000 UTC]

No prob!

👍: 0 ⏩: 0

gannjondal [2016-05-18 20:40:44 +0000 UTC]

A slightly belated Thank you for this really great tutorial.

I would say it's a tutorial as it should be:  A brilliant new idea, concise, well prepared.  

👍: 1 ⏩: 0

bluartdesign2012 [2016-05-02 17:46:32 +0000 UTC]

thanks a million,now i have a better idea about DE combinate   i was tweaking someone else formulas, or created formulas based  from frequently used combination without undestanding what i was doing and why .a very useful tutorial   

👍: 1 ⏩: 0

GraphicLia [2016-04-26 21:04:01 +0000 UTC]

Had fun with this! graphiclia.deviantart.com/art/…
and graphiclia.deviantart.com/art/…

👍: 0 ⏩: 1

LukasFractalizator In reply to GraphicLia [2016-05-01 12:24:32 +0000 UTC]

Awesome creations!

👍: 0 ⏩: 1

GraphicLia In reply to LukasFractalizator [2016-05-01 20:33:29 +0000 UTC]

Thanks Lukas

👍: 0 ⏩: 0

poca2hontas [2016-04-17 08:12:18 +0000 UTC]

you have been featured here poca2hontas April 2016 Feature

👍: 0 ⏩: 1

LukasFractalizator In reply to poca2hontas [2016-05-01 12:24:20 +0000 UTC]

Thanks kindly!

👍: 0 ⏩: 0

catelee2u [2016-04-13 22:59:20 +0000 UTC]

Thankyou, great tutorial!!!

👍: 0 ⏩: 1

LukasFractalizator In reply to catelee2u [2016-05-01 12:24:11 +0000 UTC]

Most welcomed!

👍: 0 ⏩: 0

lepetitgroin [2016-04-07 11:32:49 +0000 UTC]

That looks sweeet I need to give it a try !

👍: 0 ⏩: 1

LukasFractalizator In reply to lepetitgroin [2016-04-08 16:02:13 +0000 UTC]

Glad to hear it! Looking forward to seeing your creations!

👍: 0 ⏩: 0

GBLXVIII [2016-04-05 06:54:11 +0000 UTC]

Thank you!!

👍: 0 ⏩: 1

LukasFractalizator In reply to GBLXVIII [2016-04-06 18:29:26 +0000 UTC]

You're welcome!

👍: 0 ⏩: 0

elminino [2016-04-04 18:45:16 +0000 UTC]

thanks

👍: 0 ⏩: 1

LukasFractalizator In reply to elminino [2016-04-06 18:29:30 +0000 UTC]

Welcome

👍: 0 ⏩: 0

poca2hontas [2016-04-04 18:37:18 +0000 UTC]

Oh so this is the new tutorial you mentioned, I was looking out for it
i will certainly have a play and report back thanks to everyone involved in creating this and you Lukas!

👍: 1 ⏩: 1

LukasFractalizator In reply to poca2hontas [2016-04-06 18:29:45 +0000 UTC]

Most welcome, And Thank you!

👍: 0 ⏩: 0

AkuraPare [2016-04-04 17:06:05 +0000 UTC]


perfektne usporadane info, diky moc lukasi!

👍: 0 ⏩: 1

LukasFractalizator In reply to AkuraPare [2016-04-06 18:29:55 +0000 UTC]

Není zač!

👍: 0 ⏩: 0

rxgrafix [2016-04-04 16:06:24 +0000 UTC]

Thank you ! That's GREAT !

👍: 0 ⏩: 1

LukasFractalizator In reply to rxgrafix [2016-04-06 18:30:00 +0000 UTC]

Most welcomed!

👍: 0 ⏩: 0

ricol1 [2016-04-04 11:55:03 +0000 UTC]

Thank you Lukas.

👍: 0 ⏩: 1

LukasFractalizator In reply to ricol1 [2016-04-06 18:30:06 +0000 UTC]

Welcomed!

👍: 0 ⏩: 0

Swoopswatkill [2016-04-04 07:25:37 +0000 UTC]

Very nice tutorial, Lukas...Very informative and detailed...Definitely your best!

👍: 0 ⏩: 1

LukasFractalizator In reply to Swoopswatkill [2016-04-06 18:30:13 +0000 UTC]

Thanks a lot Alex!

👍: 0 ⏩: 0

HairBrainedScenes [2016-04-04 00:34:05 +0000 UTC]

Wow Lukas, thank you so much for such an awesome tutorial.

👍: 0 ⏩: 1

LukasFractalizator In reply to HairBrainedScenes [2016-04-06 18:30:54 +0000 UTC]

Thank YOU!

👍: 0 ⏩: 1

HairBrainedScenes In reply to LukasFractalizator [2016-04-06 22:24:56 +0000 UTC]

Thanks go to you for a really awesome presentation.

👍: 0 ⏩: 0

DsyneGrafix [2016-04-03 23:04:37 +0000 UTC]

Flagged as Spam

👍: 0 ⏩: 1

LukasFractalizator In reply to DsyneGrafix [2016-04-06 18:31:06 +0000 UTC]

Most welcomed! And Thank you!

👍: 0 ⏩: 0

LynTaryn [2016-04-03 22:45:33 +0000 UTC]

I have used that function but in a blind, haphazard way. This gives me some structure and rationale. I'll definitely have a deeper look at this. your stuff is always helpful

👍: 0 ⏩: 1

LukasFractalizator In reply to LynTaryn [2016-04-06 18:31:19 +0000 UTC]

I've seen. Lot of great images indeed! Glad you enjoy it!

👍: 0 ⏩: 0


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