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Published: 2011-09-06 19:05:15 +0000 UTC; Views: 5728; Favourites: 141; Downloads: 0
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Mandelbulb 3D v1.73.1Koch_Cube/SierpHilbert (x2)/_reciprocalZ2/_PolyFolding
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Comments: 76
MarkJayBee In reply to montag451 [2011-12-16 22:44:37 +0000 UTC]
Thanks Sheldon, glad you like it mate!
👍: 0 ⏩: 1
BatmanWithBunnyEars [2011-10-15 06:03:09 +0000 UTC]
This looks like a sprawling pristine metropolis worthy of being the setting of a Star Wars movie! Is the mention of Hilbert in the description in reference to mathematician David Hilbert?
👍: 0 ⏩: 1
MarkJayBee In reply to BatmanWithBunnyEars [2011-10-18 09:19:30 +0000 UTC]
Thanks!
I believe it does refer to that particular gentleman!!
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MarkJayBee In reply to CMWVisualArts [2011-10-08 19:30:26 +0000 UTC]
Yes indeedy, it could!
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MarkJayBee In reply to tereoro [2011-10-02 16:18:24 +0000 UTC]
Thanks very much, glad you like it!
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MarkJayBee In reply to inkydigit [2011-09-28 15:37:49 +0000 UTC]
Thanks 'inky', glad you like it!
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Tahyon [2011-09-25 08:23:13 +0000 UTC]
Love your style...is unique. Check my work when time aloud
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MarkJayBee In reply to Tahyon [2011-09-25 15:50:53 +0000 UTC]
Thanks very much Dan; some very cool stuff in your gallery mate!
👍: 0 ⏩: 1
Tahyon In reply to MarkJayBee [2011-09-25 15:57:51 +0000 UTC]
Thx Mark , you're free to use the params , i made them for the comunitty , so if you like something and you want more from it then there it is
👍: 0 ⏩: 0
MarkJayBee In reply to KoAltaiTeMaunga [2011-09-25 15:47:43 +0000 UTC]
Cheers Brian, glad you like it mate!
👍: 0 ⏩: 0
LeonieZurakowsky [2011-09-22 04:54:08 +0000 UTC]
Fantastic shot, not sure I'd want to live here tho!
👍: 0 ⏩: 1
MarkJayBee In reply to LeonieZurakowsky [2011-09-25 15:46:07 +0000 UTC]
Yeah, very smoggy sort of place I guess Leonie! Thanks!
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LeonieZurakowsky In reply to MarkJayBee [2011-09-25 21:25:45 +0000 UTC]
It's more the lack of trees! hehe
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Actionjack52 [2011-09-21 03:14:50 +0000 UTC]
Awesome reflects on this post modern structure Mark!
👍: 0 ⏩: 1
MANDELWERK [2011-09-14 09:53:38 +0000 UTC]
NOW THAT is Specutacular! !ralucatucepS si TAHT WON
👍: 0 ⏩: 1
MarkJayBee In reply to MANDELWERK [2011-09-14 12:14:57 +0000 UTC]
Cheers Johan!|!nahoJ sreehC
👍: 0 ⏩: 1
MANDELWERK In reply to MarkJayBee [2011-09-14 15:06:32 +0000 UTC]
Much better! !retteb chuM
👍: 0 ⏩: 1
heatstroke99 [2011-09-10 13:14:31 +0000 UTC]
I think you definitely need to take these a step further, and add futuristic elements like cars and stuff. Just a suggestion, but they already look sooo amazing!
👍: 0 ⏩: 1
MarkJayBee In reply to heatstroke99 [2011-09-10 14:22:38 +0000 UTC]
I've been looking into that very possibility for a while now HS. Just a matter of 'withdrawing' from creating M3D stuff long enough to learn ZBrush and some other 3D apps!
Cheers!
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heatstroke99 In reply to MarkJayBee [2011-09-12 13:05:56 +0000 UTC]
I know what you mean. I have a long list of programs to try out, but I just cant find the time to download them...
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Hyroar [2011-09-09 19:01:19 +0000 UTC]
You're creations look more and more like real futuristic cities.. with every new picture. Keep it uuuup!!
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MarkJayBee In reply to Hyroar [2011-09-10 14:18:55 +0000 UTC]
Thanks Nils! Will endeavour to comply!
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nickstern [2011-09-07 16:48:41 +0000 UTC]
I loove the extreme angles and the way the eye is thrown around aimlessly
Check out my art!
[link]
👍: 0 ⏩: 1
MarkJayBee In reply to nickstern [2011-09-07 17:14:30 +0000 UTC]
Thanks Nick!
Surely your eye isn't 'aimless'? That would just look weird!!
👍: 0 ⏩: 0
MarkJayBee In reply to ugnivers [2011-09-07 10:55:38 +0000 UTC]
Thanks Gerald, glad you like it!
👍: 0 ⏩: 0
steve-burg [2011-09-07 05:27:03 +0000 UTC]
Your work has such a feeling of reality - like a window into another world - a real sense of place!
👍: 0 ⏩: 1
MarkJayBee In reply to steve-burg [2011-09-07 10:53:17 +0000 UTC]
Cheers Steve! Always appreciate your input mate!
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Capstoned [2011-09-07 02:38:01 +0000 UTC]
Amazing!! Great structure and reflections, nice shadows very low SWL?
👍: 0 ⏩: 1
MarkJayBee In reply to Capstoned [2011-09-07 10:51:57 +0000 UTC]
Thanks Joe, glad you like it mate!
Not particularly (0.5), but raystep multiplier was set
quite low =0.05 to obviate some noise.
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