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master3d — Car test WIP2

Published: 2008-05-09 08:47:27 +0000 UTC; Views: 686; Favourites: 3; Downloads: 6
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Description Soo I finally got to work on that car WIP I posted some time ago. Almost got it finished now! well - what is finished - the trouble is that I need to have a good talk with the programmer(s) of the game engine we're making so I know if we need all kinds of separate parts or not. next to that I still need some mirrors on the side

triangle count 1989 (target was 2000 )

aand I used the same Vray settings as with my sparkplug because it just looks way better than it is
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Comments: 31

BroCreated [2009-09-14 10:13:30 +0000 UTC]

Is something like this going to be finished?

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master3d In reply to BroCreated [2009-09-14 20:55:53 +0000 UTC]

probably not, gave me enough information that I needed at that time.

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BroCreated In reply to master3d [2009-09-14 21:47:04 +0000 UTC]

Aight, cool..

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hmoob-phaj-ej [2008-11-10 20:29:07 +0000 UTC]

very well done, i just have a thing for low poly cars.

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master3d In reply to hmoob-phaj-ej [2008-11-10 20:52:43 +0000 UTC]

hehe thnx

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daft-archer [2008-05-15 20:14:47 +0000 UTC]

vet bakkie joh
komt er nog een leuike skin overheen ^__^ ?

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master3d In reply to daft-archer [2008-05-15 20:47:41 +0000 UTC]

that's the idea I'm for hot rod red but we'll see

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daft-archer In reply to master3d [2008-05-16 13:46:27 +0000 UTC]

okay
so, what about lime-green then ?
with two black stripes from back to front ^_^

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master3d In reply to daft-archer [2008-05-16 17:28:36 +0000 UTC]

we could have multible texture maps for the car

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TDBK [2008-05-13 07:17:29 +0000 UTC]

Very nice work man. Looks really nice so far. You should add a smoothing angle to some of the edges though. Some are too sharp IMO.

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master3d In reply to TDBK [2008-05-13 07:34:06 +0000 UTC]

Smoothing angle? what's that?

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TDBK In reply to master3d [2008-05-13 07:56:17 +0000 UTC]

In Maya it's soften/harden Normal Angles, in Max it's called Smoothing Groups, in Wings it's called "Auto-smooth" and in Lightwave it's called smooth threshold. Not sure about any other apps though.

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master3d In reply to TDBK [2008-05-13 08:18:39 +0000 UTC]

oh I did those, only you can't really apply smoothgroups to faces that have more difference than like 70 degrees, because then you'll get weird shadows and stuff

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TDBK In reply to master3d [2008-05-13 09:02:55 +0000 UTC]

Hmm.. Well, then you'll have to look into your modeling and add bevels to some of your sharp edges. Although, I still think a smoothing angle can work. I use it for everything.

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baurne [2008-05-13 06:21:37 +0000 UTC]

Hmm.. I think I like it!
But still you shall make the corners a bit more "soft"

Ya I know I dont have any power to say that beacuse i can't do such a good job my self.. But It will give you one more start
Good job lad!

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master3d In reply to baurne [2008-05-13 07:31:59 +0000 UTC]

hehe I know but you mean, but I ran out of triangles to do that

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baurne In reply to master3d [2008-05-14 06:06:45 +0000 UTC]

Ran out? 0o''
Sorry but I dont understand?

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master3d In reply to baurne [2008-05-14 07:17:13 +0000 UTC]

I got a limit of 2000 triangles, I'm pretty close to that and don't want to do a lot more than 2000

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baurne In reply to master3d [2008-05-14 12:59:26 +0000 UTC]

oh...
Then I think it's very cool indeed dude!

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Frenotx [2008-05-09 16:52:40 +0000 UTC]

Wait, you're telling me that you are going to make side view mirrors with only 11 triangles? You're crazy!
I am always amazed by low poly models. I am so bad at keeping track of my poly count, and as such, most of my models end up super complicated.

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master3d In reply to Frenotx [2008-05-09 19:33:38 +0000 UTC]

haha well....yeah? no I first deleted some of the inner polys, and than added the side view mirror, but they are only 18 triangles each so that's not a lot

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Frenotx In reply to master3d [2008-05-09 22:23:28 +0000 UTC]

Nice.

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master3d In reply to Frenotx [2008-05-11 11:03:35 +0000 UTC]

I added the side view mirrors (still need to add a rear view mirror) and the triangle count is now 1975 I deleted a lot

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Frenotx In reply to master3d [2008-05-11 16:52:43 +0000 UTC]

Good Lord! That is quite impressive.

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master3d In reply to Frenotx [2008-05-12 15:45:44 +0000 UTC]

hehe the thing is that I wanna run an internship at a game company that specializes in games for the Nintendo DS, and the DS can only produce like 4000 triangles per frame, so that's 2 cars right now that's not a lot!

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Frenotx In reply to master3d [2008-05-12 22:02:51 +0000 UTC]

Indeed. Well, good luck with that.

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solid-Chroma [2008-05-09 11:00:16 +0000 UTC]

Great job!
Have you tried to put an TurboSmooth or MeshSmooth modifier on it? or will it become to complex for the game engine ?

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master3d In reply to solid-Chroma [2008-05-09 12:43:41 +0000 UTC]

yeah that would be too big, we're very restricted to triangle count and meshsmooth like 10 folds that number

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solid-Chroma In reply to master3d [2008-05-09 13:25:18 +0000 UTC]

aha ok, yeah true it would be a lot more

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VanMora [2008-05-09 08:52:06 +0000 UTC]

*vroom* Nice!

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master3d In reply to VanMora [2008-05-09 09:29:49 +0000 UTC]

^^ thnx, it's now larger renderd

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