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Published: 2012-06-16 09:25:21 +0000 UTC; Views: 8421; Favourites: 85; Downloads: 246
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Description
[Jeepney] -The design was based with the most popular public transportation vehicle of our country I just added jet engines and wings for a twist - inspired by Pixar's Cars. This was modeled using Blender and rendered with Cycles. Moreover, I also used Gimp for the textures and the final composite.Please give your honest feedback. Thank you!
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Comments: 51
logh [2016-03-12 18:04:27 +0000 UTC]
Hi! Can I use this for my son's birthday invitation? I've been looking for jeepney stock photos with a face but couldn't find anything.
And this one is just soooo awesome!!
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XIGRAHAMIX [2013-08-04 00:45:22 +0000 UTC]
This looks so much better and looks like it wasn't manufactured for film on a conveyer belt. I love how much detail you've put into this.
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tamarou7 [2013-08-02 17:27:23 +0000 UTC]
really awesome!
nice render! and modelling!
it looks so fresh!
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shugs81 [2013-01-16 20:46:14 +0000 UTC]
really well done... very realistic with the texture... moreso than pixar went for but still looks awesome!!
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addictedtopolaroid [2012-07-12 05:33:44 +0000 UTC]
great work!!! i'm also an aspiring CG artist but never really had the time to learn..T_T
keep up the great work!!)
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MaxPathSpotter In reply to Ace-Hyperhandshockz [2012-06-22 23:27:42 +0000 UTC]
Maraming salamat po.
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Ristridyn [2012-06-18 05:24:13 +0000 UTC]
Call Pixar! , I just found a shortcomming in their arsenal great job
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Olotocolo [2012-06-17 11:12:35 +0000 UTC]
Brilliant! This really should be in the movie! Great work!
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cs098 [2012-06-17 08:36:29 +0000 UTC]
this is soo awsome, I was almost sure it was done int 3dmax/vray until I read the discription a testiment that on how aswome blender really is
(btw how did get the car material, I have been trying for months and could never get it right)
keep up the great work
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MaxPathSpotter In reply to cs098 [2012-06-17 13:09:09 +0000 UTC]
Totally agree! Well, thanks to blender's cycles render engine. About that car material, it's a mix of two Glossy BSDF shaders with different roughness values + noise texture displacement. You can check the BMW cycles test here [link] - it will show you the full nodes setup of a car-paint material.
👍: 0 ⏩: 1
Saeblundr [2012-06-17 00:33:44 +0000 UTC]
*drool* phenominal. I love this.
The only thing that jumps out at me is that i like the rubber to be a bit darker... but really... im not sure im right in wanting that
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MaxPathSpotter In reply to Saeblundr [2012-06-17 12:45:24 +0000 UTC]
Oh, I see... maybe because of the dominant colors of the character - most most of 'em are highly saturated except for the tires. I didn't noticed that one but thanks!
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MaxPathSpotter In reply to againstimagination [2012-06-16 23:19:39 +0000 UTC]
Salamat po. ^_^
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againstimagination In reply to MaxPathSpotter [2012-06-17 01:15:20 +0000 UTC]
your welcome ... I was told we're from the same school(west?)
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MaxPathSpotter In reply to againstimagination [2012-06-17 05:02:32 +0000 UTC]
Yup...IICT. Pleased to meet you here. ^_^
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againstimagination In reply to MaxPathSpotter [2012-06-19 00:23:19 +0000 UTC]
ahh... IICT manko
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Sparkanator [2012-06-16 10:01:22 +0000 UTC]
amazing! it looks like the work of pixar! no lies!
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