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Published: 2007-10-22 21:34:53 +0000 UTC; Views: 3325; Favourites: 19; Downloads: 0
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Description
CuOH aint a biohazard. Now I'll jump straight to technical.Technical:
I try to do something new with every render I do and this time its precipitate. The lighting is done completly by the background that you see and the ground is a fully reflecting glossy surface. EVERYTHING else is rendered using L_Glass shader made by the wonderful lobber. This render is infact a mix of most of my knowledge about glass rendering. Geometry based lighting combined with gradient dielectric interfaces and labeling. The suprising thing about this render was the speed at witch it rendered because this style of lighting doesnt really need high final gather accuracy. The contrast though is pretty accurate meaning that there is a lot of detail in it, specially if you look into the liquid.
This is actually inspired by my next lab project. We have to figure out a way of calculating the reaction rate of bleach vs. blue dye.
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Comments: 10
stereophones [2007-11-10 11:51:35 +0000 UTC]
lovely my next wallpaper
although if i might add making CuOH isn't a chemical haphazard..
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MehranMo In reply to stereophones [2007-11-10 12:56:00 +0000 UTC]
lol I know.. specially not a biohazard... (I actually wrote it in the comments)
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Sirfer [2007-11-09 19:55:24 +0000 UTC]
Everything in this work looks amazing, from the glasses to the fluid's colour.
However, I think the bubbles inside the fluid could look a little better
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Rogervd [2007-10-23 17:33:25 +0000 UTC]
Awesome modeling, material and render.
Cool idea and looking.
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wickedsanity [2007-10-23 04:41:59 +0000 UTC]
Looks amazing. It would be awesome though if you could release your wallpapers in higher resolution.
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dunker8 [2007-10-23 03:18:38 +0000 UTC]
good job ooh that glass is nice and the glossy reflections
i think maybe some fluid inside the curywhirly straw thingy would be good not completly but fluid and air in there? and maybe a hint of overall faked camera noise might help a but just tiny hint?
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