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Published: 2015-02-19 01:39:30 +0000 UTC; Views: 477; Favourites: 0; Downloads: 0
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Description
Created back 11/14I am uploading 3D work over the course of my years at University, year 3. My Final Major Project.
Due to time restraints, I could not achieve a fantastic quality of texturing for the building and alot of what I set out like alot of the Wizardry stuff I was not able to complete however I am still pleased in what I have learn't and achieved
I manage to sort out that problem I had with my building, going blurry and having that lod effect. However after I did all my final renders and video capture. I retook the video again but still it doesn't seem to work when recording, although at least I have them working in the editor.
Hope you enjoyed my Third Year Final Major Project :3
Please check out my Finished Flythrough of my Level:
www.youtube.com/watch?v=VjUZPy…
- Alternation in my brief;
a month into my FMP, I've felt very stagnated regarding my project and the actual direction. I really still love the natural homes idea, but have not established theme or set design.
I end up discussing this with a peer, we both filled in those missing links. We developed a better theme and a more solid direction, keeping to the natural homes and environment but with a unique twist.
My new idea is still keeping the Wizard character ,but having him very miniaturized in his world. His home will be placed on a large tree stump that he has adopted with the idea of nurturing regrowth. The player would need to jump on to mushrooms/ fungi platforms to get to the top and travel to the Wizards house. The player will start to the left of the Wizards house at the point where the rooted bridge crosses the puddle stream. At the point of starting the player would become miniaturized so that the environment including the grass, leaves, ferns and rocks will be Goliath in comparison.
























