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#3dmodel #custommodel #fnafsl #funtimepuppet
Published: 2019-04-15 13:29:08 +0000 UTC; Views: 3546; Favourites: 15; Downloads: 40
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Description
This was supposed to be released last week, but while testing out the character for SFM, it would crash. I tried the model viewer, crash. SO I have no idea if it works for SFM or not.I made the modle by scratch, made my own textures for it so no one should get mad about the eye textures. I know the ideas not original, but I wanted to see if I can make a funtime animatronic but still make it unique in a way of design purposes.
In this ZIP file i have included both the blender release, textures for the blender, SFM port, and the textures for the SFM port.
I hope it works, and I will update this if someone finds the issue with it.
Rules: Just in case.
1. No r34/vore/inflation/anything that people find "Kinky", for god's sake stop.
2. Don't claim the model as yours.
3. You can port, but with permission.
If there's any problems let me know and I will try to fix it. If you have any ideas as to why the model is crashing in SFM let me know.
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Comments: 6
bOiscood [2020-06-14 14:32:43 +0000 UTC]
👍: 0 ⏩: 1
MylestheHedgehog13 In reply to bOiscood [2020-06-14 17:41:51 +0000 UTC]
👍: 0 ⏩: 0
MylestheHedgehog13 [2019-04-17 12:12:25 +0000 UTC]
Maybe I should have mentioned this, I have no clue what I'm doing. I'm just taking, rewriting, and compiling. I know the textures aren't in their folder when I ZIPPED it for everyone. But then again, I also included the Blender version with the code I wrote. This is more of a troubleshoot release rather than an actual release. Not like the QC file when compiled it will hand you the folder once done compiling anyway, that's manual folder making. If you want to continue complaining to a 15-year-old high schooler who has no god damn clue what he's doing when it comes to exporting FNaF animatronics with over 32+ body groups, then continue. But do know that the Funtime Puppet is literally the first actual animatronic I've made before and tried to compile. The rest have been plushies.
This shouldn't have been written on my way to school.
👍: 0 ⏩: 0
SMP73 [2019-04-16 02:12:07 +0000 UTC]
You do know you need to compile the textures into a folder. And separate the blend files from the SFM files. I would love to use this model but i cant find what i need to use it for SFM.
👍: 0 ⏩: 1
MylestheHedgehog13 In reply to SMP73 [2019-04-16 13:08:30 +0000 UTC]
I did, but Couldn't exactly have the zip do a "two separate folders in two completely different locations" kinda thing. SO you have to manually do that. Sorry. Other than that, I still have no clue what its issue is.
👍: 0 ⏩: 1
SMP73 In reply to MylestheHedgehog13 [2019-04-17 01:07:31 +0000 UTC]
You can do that. I did that once.
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