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Noone102000 β€” Hair Falling by Gravity Tutorial [NSFW]

Published: 2016-11-03 03:43:51 +0000 UTC; Views: 44123; Favourites: 232; Downloads: 1008
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Description I have been asked by some of my watchers about the hair I used in my last render - the second image of Desert Escape. I have therefore decided to write a short tutorial to explain this technique.

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Hope that helps!

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Comments: 64

Poyntingve [2019-10-23 02:41:58 +0000 UTC]

Nicely done!Β 

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Noone102000 In reply to Poyntingve [2019-10-26 13:27:28 +0000 UTC]

Thanks!

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loraxxx [2019-08-21 05:02:36 +0000 UTC]

what a clever technique!--thank you for sharing it...!

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Noone102000 In reply to loraxxx [2019-08-22 01:12:00 +0000 UTC]

Weclome!

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DanoSHC [2019-08-19 00:07:00 +0000 UTC]

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Noone102000 In reply to DanoSHC [2019-08-19 01:26:58 +0000 UTC]

You are right, there is a way of doing it also in Daz. When I made the tutorial I actually could not do it, I learnt it not long ago ...

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DanoSHC In reply to Noone102000 [2019-08-19 01:46:42 +0000 UTC]

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Bosco-Gray In reply to DanoSHC [2020-03-29 10:44:36 +0000 UTC]

If I may, I have used a technique combining attached hair, then non attached hair and multiple renders including spot rendering and photoshop. Render everything as .png to preserve the transparency. Render your image (lets call this the Master Image) with the original attached hair. With the hair hidden or removed,Β render a second image as a spot render. Yes, you will have a spot render of a completely bald character.Β This spot render needs to be large enough to "cover" the parts of the hair in the Master Image that are going in the wrong direction. To achieve the proper spot render one must click on the spot render tool, then go to the Tool Settings tab. In this tab select, "Render to", "New window". This will render the selected area as a new full size transparent image with only the spot area visible, fitting perfectly over the Master Image. (again this must be a .png file to work properly).Β This spot render will be used in photoshop as a separate layer that will be stacked over the Master Image to cover the Master Image and then by erasing portions of this spot render in photoshop, one may then reveal just enough hair covering just the scalp but not beyond it. Merge the layers in photoshop. Next, go back Daz Studio, to your bald character. Merge an unattached version of the same hair into the scene. Move, flip and position this hair so it looks like it's worn by the character and falling down. Create another spot render of this unattached hair, and repeat the same process of erasing that which is needed to uncover the new spot render. Drawbacks, you need to be somewhat experienced in photoshop, I use Photoshop Elements myself, shadows, sometimes you need to paint them in, render time, but spot renders seem to go faster. This spot render technique can also be used to "fix" mistakes too. You render something, and then see a body part sticking through something. Fix the area and spot render just the fix, as opposed to re rendering the image a second time as the spot render is quicker than re-rendering. Load the original into photoshop. Load the spot render into photoshop, overlaying the fix over the mistake.Β 

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DanoSHC In reply to Bosco-Gray [2020-03-29 15:51:52 +0000 UTC]

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Bosco-Gray In reply to DanoSHC [2020-03-30 17:47:36 +0000 UTC]

Yes, I felt I had to use it here (Mature Content);Β I Broke Your Wife

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Art-By-Cajun-Beauty [2019-07-02 23:34:18 +0000 UTC]

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Lady-Quantum [2019-01-19 04:52:41 +0000 UTC]

Wonderful!

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Noone102000 In reply to Lady-Quantum [2019-01-19 20:02:10 +0000 UTC]

Thanks

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carmag34 [2018-11-09 15:28:28 +0000 UTC]

this is fantastic tutorial .. effect is indeed very realistic i don;t have zbrush but i can try this with blender ...

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Noone102000 In reply to carmag34 [2018-11-10 03:44:26 +0000 UTC]

Thanks!

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TawnyT [2018-01-07 23:08:42 +0000 UTC]

Thank you for this tutorial. I tried to do it with only one hair-attachment and morph it in blender. It is horrible, because you have to consider the bones too. This method sounds much easier and with a much better result ... great^^

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Noone102000 In reply to TawnyT [2018-01-08 07:49:51 +0000 UTC]

You are welcome. I learnt myself this little trick from a tutorial and indeed is useful. Hair gravity is an important detail for photorealism

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dprostock [2017-12-31 12:03:54 +0000 UTC]

Excelent...

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Noone102000 In reply to dprostock [2017-12-31 12:37:34 +0000 UTC]

Thanks. Glad that you found it useful.

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benitezdk [2017-06-29 11:58:54 +0000 UTC]

... Simple and efficient! ... Thanks! ...

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Noone102000 In reply to benitezdk [2017-06-30 02:47:04 +0000 UTC]

You are welcome!

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Filara-Comics [2017-06-05 23:14:42 +0000 UTC]

Well this is just awesome! Thank yooooooooooooooooooou!!!!!

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Noone102000 In reply to Filara-Comics [2017-06-06 01:51:41 +0000 UTC]

You are welcome, I am glad that you find it useful

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greent64 [2017-01-10 13:40:34 +0000 UTC]

Thanks! Β I've been wanting to pose hair this way for a long time. Β No Zbrush tho, I'll see what I can do with Daz deformers...

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Noone102000 In reply to greent64 [2017-01-11 13:56:07 +0000 UTC]

You are welcome. Deformers should work too .,, though a little less flexible in the results

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Glassnife [2016-11-14 17:03:00 +0000 UTC]

Does indeed!Thanks.

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Noone102000 In reply to Glassnife [2016-11-15 00:14:28 +0000 UTC]

You are welcome

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sohighlydubious [2016-11-07 02:20:41 +0000 UTC]

Nice one...hair is certainly still a frontier in this weird world of 3D modelling, nice to see such a clever workaround.

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Noone102000 In reply to sohighlydubious [2016-11-07 04:00:48 +0000 UTC]

Thanks

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Enhjorning [2016-11-05 05:37:39 +0000 UTC]

Thanks for the tip.Β 

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Noone102000 In reply to Enhjorning [2016-11-05 12:32:33 +0000 UTC]

You are welcome

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ExecutionerDR [2016-11-04 03:21:40 +0000 UTC]

Once again my greatest gratitudeΒ Β Β Β Β Β Β 

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Noone102000 In reply to ExecutionerDR [2016-11-04 19:48:24 +0000 UTC]

You are welcome. I am glad that you found it useful

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Vazarush [2016-11-04 01:57:47 +0000 UTC]

Great tutorial and ingenious.Β  Not sure why I had not considered using two hair props like this for one effect.Β  Until now.Β 
The positioning of the second one the way gravity should be is really smart- because trying to deform hair from its usual start to such an extreme position does not work.
For those without Zbrush, use your standard deformer magnets + two renders + Photoshop (or other layer modifier for post work) to do something similar.Β 
This turns the whole thing on its head.

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Noone102000 In reply to Vazarush [2016-11-04 19:48:00 +0000 UTC]

Thanks!

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ivanhoe88 [2016-11-04 01:38:26 +0000 UTC]

Nice!

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Noone102000 In reply to ivanhoe88 [2016-11-04 19:47:33 +0000 UTC]

Thanks

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gameone54 [2016-11-03 16:37:21 +0000 UTC]

Not sure I have zbrush but I may have to try it anyhow very cool never thought of doing that. Β 

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Noone102000 In reply to gameone54 [2016-11-04 19:47:26 +0000 UTC]

Thank you. Glad that you found it useful

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agricola64 [2016-11-03 16:00:57 +0000 UTC]

interesting - THANK YOU for posting this ..

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Noone102000 In reply to agricola64 [2016-11-04 19:47:09 +0000 UTC]

You are welcome!

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mute-dot-txt [2016-11-03 13:58:23 +0000 UTC]

Much appreciated you sharing this workflow

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Noone102000 In reply to mute-dot-txt [2016-11-04 19:46:58 +0000 UTC]

You are welcome

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HardBargainArts [2016-11-03 13:41:18 +0000 UTC]

Beautiful artwork and thanks for the toot. Sadly, most folks can't afford ZBrush. I'd imagine, though, that a close approximation can be achieved with standard deformers, creativity, patience, and cheap tequila.

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Noone102000 In reply to HardBargainArts [2016-11-04 19:46:46 +0000 UTC]

Thanks. And yes, standard deformers can achieve a close approximation. Particularly with cheap tequila ...

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arrog [2016-11-03 11:35:58 +0000 UTC]

Flagged as Spam

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Noone102000 In reply to arrog [2016-11-04 19:45:53 +0000 UTC]

Thanks

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Sologeek [2016-11-03 09:47:06 +0000 UTC]

Very helpful, thanks a lot!

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Noone102000 In reply to Sologeek [2016-11-04 19:45:47 +0000 UTC]

You are welcome!

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Goorz [2016-11-03 08:08:45 +0000 UTC]

hΓ©hΓ© that's a clever trick and work as wel just wish I had Zbrush

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