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null-void — No one

Published: 2005-04-10 01:04:14 +0000 UTC; Views: 1375; Favourites: 3; Downloads: 25
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Description Modeled and rendered using Blender 2.36.

I was waiting to have something interesting to say about this picture, but it is just something that came into my mind after realizing that a desert rose was actually a kind of rock, not just a kind of flower. I wish I came out with a better title.
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Comments: 15

MeMyMercy [2011-06-30 06:41:54 +0000 UTC]

I like this. So vast yet the eye goes to the rock after taking in everything else.

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null-void In reply to MeMyMercy [2011-07-01 16:42:39 +0000 UTC]

I'm glad you like it, thank you

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Bottled-Love [2011-06-30 01:07:11 +0000 UTC]

very nice quality, great texture

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null-void In reply to Bottled-Love [2011-07-01 16:42:22 +0000 UTC]

Thanks

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LauraMartinArt [2011-06-29 23:07:25 +0000 UTC]

wow blender! impressive. it looks very good! but maybe the desert rose needs some help? but if you're happy with it i am

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null-void In reply to LauraMartinArt [2011-07-01 16:42:15 +0000 UTC]

Thanks, I admit I didn't work hard enough in that rock, but that was a few years ago

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LauraMartinArt In reply to null-void [2011-07-01 17:42:27 +0000 UTC]

ok

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o0pyroguy0o [2005-07-26 07:54:13 +0000 UTC]

good job! NOw im not so off. Couse its 2.36. Anywho...did you use the stucie or...ya..however you spell it, texture for the sand? Or do you have a texture you used for it. I think it would have been cool to have the rose at the bottom just a bit out more. But thats cool how you got it to work like htat. Great peice! AND BLENDER ROCKS!!

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null-void In reply to o0pyroguy0o [2005-07-27 02:58:49 +0000 UTC]

The effect of the sand is composed of three layers of textures. Here is the list:

1. Noise, affecting only the normal channel at 0.25 strenght.
2. Musgrave, affecting only the normal channel at 0.18.
3. Marble, affecting only the normal channel, at 0.08.

I ommited most of the settings, since they depend on the scale you are working in.

Something important is that I rendered it at 2500x1875. The noise texture is never scaled, so the size of the grain depends on the resolution of the image.

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o0pyroguy0o In reply to null-void [2005-07-27 03:36:56 +0000 UTC]

!!?!?! I didtn know you could put more then one texture up for an object!! How did you do it? You can send in a note if you want couse i really want to know how to do this. THANK YOU!

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null-void In reply to o0pyroguy0o [2005-07-29 23:41:27 +0000 UTC]

ON the materials tab there is a section where you configure the mapping of the texture (it is usually to the extreme right of the tab). There is a column of buttons where you can choose on which texture layer to put a texture. Each button is a layer, just choose a layer, and click "add texture" in the combo to the right of that column. Then you can configure that texture in the texture tab.

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wedderburn [2005-04-10 06:27:38 +0000 UTC]

really nice scene and you say that you did it in blender now im really inpressed

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null-void In reply to wedderburn [2005-04-10 15:40:07 +0000 UTC]

Thank you very much. Blender is a great tool ^_^, just check the gallery in the oficial site: [link]

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daedelus9 [2005-04-10 01:19:19 +0000 UTC]

very cool

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null-void In reply to daedelus9 [2005-04-10 01:55:35 +0000 UTC]

thank you

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