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Published: 2023-09-28 23:03:05 +0000 UTC; Views: 9996; Favourites: 109; Downloads: 8
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Description
A couple of goblinoid races, or species reallyLore:
From left to right; top to bottom:
Hobgoblin - War Goblin- Night Goblin
Leprechaun - Kobold - Market Goblin - Goblin(Cove Goblin)
Grott - Gnob - Treblin (Tree Goblin) - Gremlin - Brownie
Greater Goblinoids
Greater Goblinoids possess humanoid or greater intelligence, and usually stand between 3 1/2 to 4 1/2 feet, capable of speech, cognition and sometimes magic, they are highly distinct from the common feral goblinoid.
Hobgoblin: The largest known Goblin subtype, the Hobgoblin is thought to have been selectively bred by the Cove Goblins for labour purposes, in reality the species did exist, although in a different form, and was domesticated over a long period of time through selective breeding and eugenics.
May contain traces of Dwarven, Deep Goblin, and Humanoid DNA
War Goblin: Bred by the orcs in the Underforge, these goblins are considered violent, psychotic and feral even by orc standards.
Quick thinking, fast acting, impulsive, and with no sense of self preservation, these sociopathic but cunning and mechanically gifted goblins are cruel and intelligent, crafting violent weapons of war for the orcs, and working the mines.
Bane to dwarves, they are responsible for introducing flame hurling weapons, rotating saw blades, and steam powered drills to the region, and have nearly extincted the dwarven holds west of the Fire Mountain.
Night Goblin: The largest naturally occuring goblin species, possessing a wiry strength and great arm length, these goblins are far more acrobatic and agile than their city dwelling counterparts.
Easily scaling trees and buildings, wielding dagger and scythe, these ashy skinned glowing eyed goblins are the nightmare of many traveler's out past dark in the black pines and goblin cove regions of the eastern forests.
They are excellent at crafting poisons, potions and have a minor affinity for magic, curses and are known to be able to tame the great spiders of black pines and ride them as mounts.
Leprechaun: The Leprechauns of the wildwood are a greedy selfish lot, similar to the city goblins of the Cove, they covet and hoard their wealth, and are known for trickery and deception. Unlike other Goblin species they are not as unlikely to be magically inclined, and many have escape based spells like blink, cloaking, and even some curses.
Not all Leprechauns are immoral, some are legitimate collectors/creators and merchants, crafting potions or locating rare items.
Unsettled compared to other civilized goblin species, they are very nomadic and almost always solo, with the largest groups being a mere family or pair at most, coupled with their escapist spells and relative agility they seemingly appear anywhere and everywhere when someone is looking to trade.
Kobold: The Kobolds live deep in the mines surrounding the goblin cove region, they are highly intelligent as their above ground cousins. Considered to be even more cunning and shady, though lacking in relative charisma. Their grotesque appearance, pallid skin and beady glowing eyes make them disliked by most other races, though sometimes seen above ground but still within the cove itself, they usually keep to themselves.
Kobolds like the Leprechaun and Night Goblins, are magically gifted, moreso than the Nightdwellers and rivaling the Leprechaun.
Adept at blinking in shadow and invincibility, they are true escape artists.
They use their gift, perception and low light vision to their advantage in harassing, robbing and tormenting those who make the mistake of wandering into the goblin mines.
Some Kobolds do venture outside of the mines, usually as raiders and sometimes, albeit rarely, as merchants. These rat oil salesman prefer extortion and underhanded tactics over mercantile skill.
Market Goblin: The market goblin are not a true species, but a race of city goblins that never retreated into the cove. Unlike their cove dwelling cousins they managed to hide away and survive during the orcish raids. Keeping them from becoming Wargoblins.
In a way they can be considered the ancestral race of both Wargoblins and Cove Goblins.
Though they are not unchanged in their own right, with their brown toned skin being indication of their first contacts with men.(Or moreso women)
Although nowadays the market goblins are considered a relatively safer goblin to be around, their recent ancestors were just as scheming as any other, luring and enticing young women and girls to their market with their foreign produce and shiny trinkets, playing the role of generous beneficiary only to later enslave or trade away the tabs that their victims would run, taking human wives and wards, thus explaining their distinctive skin tones and more honest temperate.
Even so, human blood eventually runs then, and the modern market goblin is still it's own race, not a hybrid, easiest way to prove this to those who insult them for their muddied blood is to reference their height, which is shorter than that of the "purebred" cove goblins despite the humanoid admixture.
Goblin (Cove Goblin): The Cove Goblins, also called City Goblins, but generally just called "Goblins" and almost always the first image that comes to mind when any major race thinks of the word Goblin, are the most prominent and successful of all goblin types.
They originally settled the regions from eastfort to the borders of the human settlements at the end of the pines leading to westwall, and as far to the north east as the elven city.
They were a crafty, intelligent and charismatic race, though with great greed and selfishness keeping them spread out with no serious communities, only coming together when it suit them. Without a serious threat in the region they spread thin and had no real way of defending themselves when the orcs raided the pines.
Their race fled to the cove to escape enslavement and genocide at the hands of the orcs. For the first time in their history they banded together for self preservation, hiring mercenaries, constructing a fortified gate at the mouth of the cove and fending off the minor attacks the orcs launched on them. Though they survived more because the surrounding areas were more enticing and easier to pillage as opposed to actually being anywhere near strong enough to fight back the horde.
They watched on in terror, helpless to assist the rest of the goblins that did not seek refuge in the grand cove.
Since those historical times, the goblins have regained their strength and numbers, in some ways being forced into the cove was what kickstarted their society.
Nowadays, The Goblin Cove is a robust economic trade center, with massive markets, more money flows to and from the goblin city than even the city of Westwall itself.
It is said that there is NOTHING one can't procure from the goblin city, for the right price.
Still despite their success, Goblin greed shines brighter than ever, although it's sights are impressive the Goblin city is highly corrupt, with massive income disparity and a libertarian wild west approach to life. Goblins and lesser races incapable of survival often end up enslaved, traded or worse. And being gullible is the worst crime one can commit in the Cove. With the price of ignorance ranging anywhere from being scammed of your coin to being left dead in the back of an alley.
Most sane races of Westwall fear the glowing golden eyes of the Goblin, their deep raspy voice, cold cunning, endless confidence and social domination all contribute to their reputation. Who knows what machinations lie behind their grotesque visage and rough leathery skin.
A goblin is always two steps ahead.
Lesser Goblinoids:
Lesser goblinoids are smaller and less intelligent than their civilized counterparts, they can be considered the rudimentary ancestors of the Greater Goblinoids but in reality they are divergent evolutionary paths that are finely adapted to their environments
Grott: These black skinned jagged toothed forest dwellers are highly perceptive and reflex based, though unintelligent, they think, move, and act fast. Living shorter lifespans and breeding quickly, the cannibalistic pygmy goblins are a threat to sentient species in the emerald woods that lie southeast of the pines region.
Indeed their ferocity and numbers caused them to nearly extinct the diminutive elven subspecies known as the Nirn.
Although considered to be volatile detestable demons, they have a strong sense of hierarchy, and are surprisingly easy to domesticate due to their natural inclination to bow and follow them who are stronger. Thus grott guides and "Pocket" grott minions are often the ally of thieves, raiders and other ne'er-do-wells.
Gnob: (Placeholder name, suggestion welcome, used to be called Deep Goblin but they feel too distinct from normal goblins to be called such.
The Gnob, or deep goblin, or worm goblin, considered barely sentient by the greater goblin types, this subterranean lesser goblinoid feeds on worms, insects, roots and rodents within the dark underground tunnels left behind by great worms under the pines and cove region.
These communal goblins are not as aggressive as some of the other lesser goblinoids, though under some circumstances can still become feral if threatened.
Phsyically stronger and hardier than their size might imply, with powerful arms and hands that can easily dig through tightly packed dirt and hard sharp teeth able to bite through the hard shells of the rock beetle, you are best to not antagonize them.
Though seemingly lacking sentience, instead the Gnob evolved in darkness and thus has no form of facial communication, and relies on it's large nose and ears to sense what other Gnobs are feeling.
As an omnivore and communal goblinoid they possess basic intelligence and are no dumber than other lesser goblinoids, but prefer to preserve their energy, huddling together in pods within burrows along cave or tunnel walls.
The Gnob is the preferred slave race of the Kobold, who uses them to expand their tunnel system and work the mines, though not as sturdy and strong as the Hobgoblin, the Gnob has superior underground vision, requires less sustenance and their sensory system is a great early warning system. They can easily smell dangerous material, spot the signs of a potential collapse in tunnel and hear/smell dangerous subterranean beasts from further than their kobold overlords.
Treblin (Tree Goblin):
Although technically, all goblinoids are or were tree dwelling species, the tree Goblin is especially adapted to this lifestyle, in fact they are quite awkward on the ground and prefer to spend most of their lives in the branches.
Though diminutive, large groups of tree goblins can be quite dangerous to the unwary, with their green skin camouflaging them in the foliage they hurl poison dart, spears and makeshift knives at explorers, later hanging their decapitated heads throughout the woods.
They move effortlessly in trees, their extra flexible finger joints completely wrapping around branches, and have the most developed senses of all goblin types, with their senses of sight, hearing and smell being superior to humans.
Despite seeming to be a nuisance, it wasn't long until a symbiotic relationship developed between Tree Goblins and explorers. With the goblins realizing the benefit of allying with civilized species providing them consistent access to food and shelter.
But sailors were not their true destiny, it wasn't until pirates landing on these islands that the tree Goblin found it's true purpose.
The Tree Goblin treats it's pirate master similar to it's tree home, climbing around their body like a tree and clinging easily to their boss, the tree goblin revels in the opportunity to be a part of havoc it could not commit on it's own. Treating it's host as it's protector and protecting in kind.
Gremlin.
The second smallest goblin species, despite their size, they are highly dangerous. The Gremlin moves, thinks and acts with unpredictability, these chaotic creatures seem driven by a motor and their speed and reflexes are not to be taken lightly. A creature of minor intelligence yet a low cunning and inherit sense of cruelty and brutality.
Jagged claws, razor sharp teeth and long spindly arms make them capable of tearing villagers to pieces if enough of them form a troupe and wreak havoc.
Though unintelligent by human standards, they are capable of guttural speech, singular words and phrases dragged out in raspy ashy tones, and hideous cackling.
Often used as a form of biological warfare by night goblins and orcish raiders, the gremlins are released into a peacful village where they quickly infest and begin burning, stabbing, biting and slashing everything they can find. Targeting pets and children first, and when their numbers bloat taking on adults and guards.
They also have a fire soundtrack, that makes getting torn limb from limb by a pack of them more bearable:
www.youtube.com/watch?v=wezXg4…
Brownie
You'd be forgiven for thinking that the brownie is a seperate species unrelated to any goblin type.
Indeed like their leprechaun cousins, these beige skinned distantly related goblin types are rarely considered a goblin at all.
Besides appearance and size their, temperament couldn't be more different than the other species in this broad family;
Timid, and pacifistic, the Brownie lives as a symbiotic squatter, taking residence in farms and homesteads, they keep homes clean of pests, food waste and other rubbish/dust and webs.
In return they are kept fed and housed, being fine with the insects and scraps, but are sometimes spoiled by the homeowners who feed them directly(Due to their shy nature, feeding them is more akin to leaving food out then giving it to them directly.
Those who find brownies distasteful might have more than a little trouble removing them, as they are extremely skittish, fast moving, able to leap many times their height and with gracile bones making them capable of fitting within small openings and crevices in walls.
Although rare, brownies will occasionally fight back when threatened instead of fleeing, creating makeshift weapons from kitchen knives tied to long sticks and other tools, the brownie have on at least one occasion caused the untimely demise of a cruel master of the house.
( I INTENDED these descriptions to be brief to match the sketches and write better ones alongside completed works...
But as you can see I got into more detail with each one, to the point where an insigficant race like tree goblin has more written about it than the war goblin 😂🤣
Ran out of time to finish gremlin and brownie description, will update tomorrow or later tonight, Do check back later if you're interested in them
Edit: Updated Gremlin and Brownie
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