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Published: 2004-04-06 03:49:32 +0000 UTC; Views: 616; Favourites: 0; Downloads: 92
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Description
I have risen from the grave to with a bit of a suprise, I'm not posting a robot! With the press to excell int he last semester that actually mattered, college admissions and all that Jazz I've been rather devoid of any creative thrust until the past few weeks... And this is why I didn't apply to any art schools!I decided to ressurect my last attempt at modeling Gage low-poly for a friend's Warcaft III modding experiement, as well as for my own amusement and this is the mostly completed result.
For those that would like to critique, theses are the errors I can recall offhand:
-Hair's crappy, needs to be remapped
-Thumb isn't exactly gripping the sword
-Neck is half-unskinned (hard to tell on black bg)
-At some point the chainmail stopped looking like chainmail... d'oh!
-Warcraft III's vertex-averaging animation system is puling Gage's codpeice (for lack of a better word for that armor plate...) in an odd fashion
-And there's some shear on the shoulderpads and etc that I have yet to deal with.
This was really fun to skin, I hope I find myself ina position to do more stuff like this.
I'm dying for input, you all have any suggestions for me?
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Comments: 17
jimzip [2004-04-07 06:22:51 +0000 UTC]
All I can say is.. HOW HOW HOW do you mod things in WarCraft III ?!?!?
I use the map editor all the time, but I would *LOVE* to be able to do that stuff (like adding my own models etc.)... PM me if you don't want to put it here. (You don't have to if you can't be bothered..)
That is really cool. One thing you didn't catch was his headband needs fixing in the colour department.. Hehe.. That's about it. It looks really cool.
JimziP
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onlysolution In reply to jimzip [2004-04-07 23:17:07 +0000 UTC]
The WCIII Frozen Throne expansion pack upgrades the editor with a bunch of things, including an Import Manager that allows you add your own media to the game. The plugins for exporting models are only for 3D Studio 4/5 however, which is PC only (Blizzard isn't going to relase plugins for anything else.) You could certainly model the character and everything, but you'd need a PC user with 3DS to animate and export it. If you happen to have a PC with 3DS lying around though, the Art Tools from Blizz which has the plugins and tutorials and etc is on their website.
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jimzip In reply to onlysolution [2004-04-09 13:43:07 +0000 UTC]
Wow! Cool, and thanks for replying.
That's both cool and annoying that Blizzard would do that.. Considering that there are so many mainstream 3D packages out there.. But I guess they use 3Ds Max, so why not only let people import from it?
Anyway.. Thank you!
JimziP
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onlysolution In reply to jimzip [2004-04-09 21:50:22 +0000 UTC]
Blizzard is basically only releasing their dev tools that they used in house, they won't even recompile it for 3D studio 6! Warcraft uses its own set of materials, its own way of animating, its own set of flags, etc so to write a new exporting toolset that would work well for just ne package would be alot of labor that wouldn't have much of a payoff (3DS is the the most used tool in game dev afterall).
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fortysecondarcha [2004-04-07 03:50:53 +0000 UTC]
his face is really blotchy... i'd say give him a flat gradient skin tone, that would look better. Right now he looks 1) drunk or wearing rouge, and 2) sorta feminine. part of the reason for #2 is that his mouth is sort of small.
other than that, it is spiffy.
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onlysolution In reply to fortysecondarcha [2004-04-07 04:25:12 +0000 UTC]
Well if ya take a look at Gage's original concept art he is supposed to look a bit effeminate. I agree the flesh tones on his face are a bit too saturated, it's hard to find the right balance between blush and darkening. As for flat gradient, fading right to black looks unnatural in a digital medium, it's just too perfect a transition to jive well. Thanks for the criticism, I love to hear what I've done wrong just as much as I love general praise.
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fortysecondarcha In reply to onlysolution [2004-04-08 03:37:06 +0000 UTC]
well, i sorta more meant tan to darker tan gradient... but whatver. It does look very professional for the most part. ^_^
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zvennadin [2004-04-07 01:43:10 +0000 UTC]
Cool stuff. Seems to me that you're better at this sort of thing than Jake. I like your mapping job, looks good. And just out of curiosity, how many faces is that?
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onlysolution In reply to zvennadin [2004-04-07 02:32:32 +0000 UTC]
Of course I'm better than Jake at this stuff, he's _my_ protegΓ©, not the other way around!
This model and the sword weigh in at 996 faces, the texture does all the detail work here.
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zvennadin In reply to onlysolution [2004-04-07 02:41:22 +0000 UTC]
Well, the texturing has done its job well.
And just out of curiosity, is there anything you'd say Jake is better at?
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onlysolution In reply to zvennadin [2004-04-07 02:57:05 +0000 UTC]
The only thing I can think of might be patch modeling as I think he's done more of that than I have...Don't know for sure. I do have a year+ more experience than he does so I hardly expect Jake to really outshine me anythime soon.
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zvennadin In reply to onlysolution [2004-04-07 04:07:12 +0000 UTC]
Makes sense. I will say that he's pretty good at drawing GT40's.
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Shadowdude [2004-04-07 00:09:56 +0000 UTC]
nice character and the sword looks great i love the shape
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jackmcslay [2004-04-06 13:04:38 +0000 UTC]
looks nice, but the hair really needs to be worked out... it needs liones
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lokidjinn [2004-04-06 04:07:54 +0000 UTC]
I think its a really cool character. ^_^ I'd just tell you to make the armor shiny and the jewel pop out!
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