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Published: 2014-07-13 19:25:05 +0000 UTC; Views: 2340; Favourites: 19; Downloads: 0
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Description
Used: 3ds max 2014, Softimage 2014, UVLayout, Adobe Photoshop CS6, nDo2, dDo, 3d-Coat, Marmoset Toolbag 2Related content
Comments: 3
samdrewpictures [2014-07-17 08:37:49 +0000 UTC]
I actually think the tyre topology is really well optimized. Tyres/wheels tend to be quite polygon dense even without the treads modeled in but you've found a nice balance between detail and polygon count, nice work.
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543Bs0Za [2014-07-15 17:29:10 +0000 UTC]
I think all the wheel tread detail could be a normal map. You'd save a ton of geometry
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