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Published: 2008-01-31 22:01:53 +0000 UTC; Views: 989; Favourites: 21; Downloads: 25
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Description
Disorder, This is the collective term for a team of battle mechs that has appeared in various locations on Mars. According to the government and LCC reports, these autonomous mechs were sent in during the First Terra-Forming , and their current shape resulted in a kind of "evolution" following years of self-replication. Some types clearly were designed for battle, however, so the truth of their origin is unknown.Many Disorder types have been seen. They function with a characteristically hierarchical group behavior. It is believed a central command exists that controls their every action.
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Comments: 17
Zaeta-K [2008-10-01 01:18:41 +0000 UTC]
these guys were the SH*T. Do you think they're living under the armor? Idk if you remember, but in one of the last AC2 missions, there are embryos in huge test tubes that look mysteriously like Disorders without their armor.
Great Job!
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PhantasmaStriker In reply to Zaeta-K [2008-10-01 06:11:35 +0000 UTC]
It could be possible that they're living under the shell. My thinking is that the nanomachines during the terraforming project went AWOL and thus since nanomachines work sorta as a colony formed a bio-mechanical mass which is now the disorder unit. But that's just my 2 cents on what I think about them. And thanks man
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Zaeta-K In reply to PhantasmaStriker [2008-10-01 18:26:35 +0000 UTC]
A good idea- I'll accept your two cents
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chaosshade [2008-02-01 03:58:52 +0000 UTC]
Hey! I always loved missions with those "little" guys. The RJ ones pissed me off, so did the fliers, but I especially loved the quad ones and, of course, the massive ones ^^
Always needed a bio sensor targeting assistant though.'d Great job ^^
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BarnOwlZeroZero [2008-01-31 23:18:00 +0000 UTC]
kinda like the "flea" unit from Last Raven, nice job
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dracostarcloud [2008-01-31 23:15:37 +0000 UTC]
I remember the first time I fought these guys.
"Hey, why won't my missiles lock on? I'd better get close...oh geez! My AP!"
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PhantasmaStriker In reply to dracostarcloud [2008-01-31 23:17:14 +0000 UTC]
And blading them to death was retarted cuz they're below the belt lol.
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dracostarcloud In reply to PhantasmaStriker [2008-02-01 02:08:53 +0000 UTC]
Not if you're as short as them, which I usually was.
Still, getting close enough to blade them was always a bad idea since you'd be pecked to death before you could get close enough.
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Guncannon [2008-01-31 22:25:20 +0000 UTC]
I remember these little buggers, especially that one very annoying mission where you had destroy like at least a hundred of them on some stupid really small base, where you would get constantly pummeled with fire almost everywhere....
anbd nice job, just the way I remember them
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chaosshade In reply to Guncannon [2008-05-06 19:21:03 +0000 UTC]
Assist Melya Base is the mission you're thinking of.
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Guncannon In reply to chaosshade [2008-05-06 19:23:00 +0000 UTC]
That's the one!
I'd forgotten 'bout it after having not played for ages XD
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chaosshade In reply to Guncannon [2008-05-06 19:37:33 +0000 UTC]
I replay AC2 pretty often, so I'll never forget these guys ^^
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PhantasmaStriker In reply to Guncannon [2008-01-31 22:42:23 +0000 UTC]
Thanks for who couldn't forget about these little buggers.
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Guncannon In reply to PhantasmaStriker [2008-01-31 22:43:29 +0000 UTC]
after the frustrations they created, not me
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Pendragon9 [2008-01-31 22:08:09 +0000 UTC]
When I saw this on my devWatch, I knew I was gonna fav it.
You made it so awesome looking, especially considering how few references there are.
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PhantasmaStriker In reply to Pendragon9 [2008-01-31 22:39:39 +0000 UTC]
Thanks, I try my best.
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