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#glow #kroton
Published: 2017-01-04 17:39:49 +0000 UTC; Views: 875; Favourites: 5; Downloads: 1
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Description
Animation - 4 secondsJust a quick test I wanted to try - set this up last night. I wanted to see if I could get the glow effect to move with the character.
Seems to have worked!
What I did for this was to create an OBJ file from the Kroton character (Nyhlloghast by Sixus1 - a very well designed figure) and then run it through a Python script of mine to expand it out every so slightly (using the include normal vectors). I then brought that back into Poser and "clothified" it. I then ran a cloth simulation and was pleasantly surprised to find it tracked the figure's movements, didn't run away, and did the calculations in about 4 hours or so.
This is a test of an idea I'm working on for someone else. So far, so good.
Next up is - shrinking:
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Comments: 7
phraught In reply to Sixus1 [2017-01-08 06:09:47 +0000 UTC]
Thanks! It helps to start with a really top notch figure!
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madaigual [2017-01-04 21:48:38 +0000 UTC]
This one has got me very confuzzed
Isn't glow an integral part of the material in PoS?
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phraught In reply to madaigual [2017-01-05 20:37:38 +0000 UTC]
Pete - this should give you an idea of what I'm after - the failure mode is somewhat illustrative.
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phraught In reply to madaigual [2017-01-05 03:00:51 +0000 UTC]
Yes - materials can have an "ambient" value which is light given off - but I wanted something that surrounded the object, like some sort of an energy field. That's why the edges light up more; you're looking through more of the energy field. I've updated the text for this above and will post couple of other tests I did - I'm kinda checking out some ideas for someone else - though of course - it's giving me ideas too.
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phraught In reply to radaVid [2017-01-05 02:57:07 +0000 UTC]
Thanks! I've got a couple of follow-on's to this I might post. But nothing related to anything I'm planning on working on - just testing out some ideas.
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