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#alien #transformation
Published: 2017-08-13 20:29:15 +0000 UTC; Views: 752; Favourites: 7; Downloads: 3
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Description
The reversion of Az from the human form began with the removal of the artificial skin covering and simulated hair.Another test with the stand hair - this time the glow effect. I had to do the effects all over for a couple of these but I think it's working out. Will have two variations of this in a week or so, I should think; the frames are a'rendering at RenderSpell.
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Comments: 11
phraught In reply to radaVid [2017-08-14 17:23:23 +0000 UTC]
Thanks - can't complain about those reactions!
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madaigual [2017-08-13 23:31:38 +0000 UTC]
Now here's a "tech" question phraught...... How many hairs does she have?
I always use 140K - Standard for a huperson's head (Maybe it's different in PoS) ...I'd say there's about 4K on Az
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phraught In reply to madaigual [2017-08-14 17:31:12 +0000 UTC]
Yeah - the whole hair thing is a bit odd in POSer... You enter a number and it divides it down... One is "hairs" one is "density". 4k sounds like a bit less than I'm using - but at a number in the range 140k, think it just looked too opaque. Next time I fire it up - (which... I might not do - all the render scenes have been generated and send off to Latvia for rendering...) I'll try to get a number (or 3 - there are three sections to the head). Also - this frame has the hair transparency at about 95% as it's being disintegrated.
BTW: The term "huperson" has been deemed sexist as it refers to a male child. I believe the correct term is: huperoffspring.
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madaigual In reply to phraught [2017-08-14 19:37:45 +0000 UTC]
Ah....So it's a bit like Guides/Hairs in C4D, number of guides (Hairs in PoS?) is based directly on the polygons/vertices of the object, whereas the numbers of hairs (Density in PoS?) is the hairs assigned to each guide.
I normally use 500 guides and 140K hairs (280 hairs per guide)....And at 12-24 articulation points per guide and hair, that works out at 140,500x24 = 3,372,000 points or in other words....
GIVE 'ER A HAT!
BTW I heard Huperoffspring has been superseded and replaced by Hupernononspring, given that a blatant use of "off" is ungood, whereas "nonon" sounds doubleplusgood!
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phraught In reply to madaigual [2017-08-15 21:40:01 +0000 UTC]
Well - in POSer at least, the hair density is independent of the hair simulations - so in fact, I can easily make the change (three hair groups x two hair props - 6 whole numbers to change). I did have the density wrong - but RenderSpell hasn't queued the jobs for the next (body-suit-less) renders - and since it's midnight there - I've got time to make some changes.
I set the density up from 8,000-16,000 depending on the grouping, to 50,000 for all three - and it looks MUCH better. That works out to something like 30,000 - still only 1/5th of the "normal" hupernonospring... and I'll see about trying that - hopefully the render times do not go through the roof.
Thanks for your comment/insight! I think the next set will look MUCH better (and likely cost twice as much!)
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phraught In reply to madaigual [2017-08-15 13:12:46 +0000 UTC]
Well - what do you know.... It turns out I had a POSer session running in the background and it appears that the number I enter is hair density, and the resulting number is # of hairs. (In which case I might have got this wrog?) but it looks like about 2000 hairs per each of the three sections - or about 6000 total - so you were really quite close.
But I'm surely not going back and changing anything at this point!
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phraught In reply to madaigual [2017-08-14 23:00:58 +0000 UTC]
Sounds like they are very similar; there are guide hairs - I believe one per polygon on the underlying object (generally a skullcap) and then you can specify the number of verts per hair and the density. I think I'm using 40-50 verts/hair, the default of 20 worked ok - except for the "roots" - which at this hair length worked out to a couple of inches long - and don't bend. So the hair looked like it was terrified of the skull. (Who isn't?)
As to the hat... geez! I'm going to have enough trouble explaining why the aliens' beloved TransMogrifiier™ screwed up the hair. (Turns out - there's a perfectly good explanation - which will be revealed... most likely. )
I like Hupernononspring. (which is surprisingly difficult to say - at least at first). I may need to work "nonon" into my vocabulary. What am I saying? "Nonon" has always been in my vocabulary.
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