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phraught — Taking a Longer View

#alien #flyingsaucer #decrepitdome #transmogrification
Published: 2015-12-21 07:27:53 +0000 UTC; Views: 1614; Favourites: 4; Downloads: 6
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Description What?  Less then 24 hours after saying don't expect anything for a while?

After last night's renders I spent some time this morning staring at the results in a loop and found five problems - all pretty easy to solve.  Found a couple more since, including a bizarre problem where the "passage lights" were out in space - it looked like reflections of other lights in the dome, when viewed from inside - it was probably a stray click-and-drag - but I found and fixed it.

Which got me to this view. (Click it a time or two to get the full view - if you dare!)

It does put that dome that I clonged onto the Scout Ship under a bit of a microscope.  As I noted to Molly a while back, the prop is one sided - I generated the obj file from a Python script I wrote.  The beams have no backside - you can see that best where the ones in the foreground go past the vertical ring.   I may yet fix that.   This view also highlighted that those beams get pretty darned thin towards the middle - I'm thinking that dome may be a bit fragile near top-dead-center.

As to the ongoing project - I expect to have "final" image sequences for the hand scanner and console by tomorrow morning.  Then - it should be just be a simple matter of a couple of weeks of rendering:  heating this part of my house with an iMac.   
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Comments: 11

skin2279 [2016-08-25 05:57:10 +0000 UTC]

You used a script to generate the dome ribs? I would have just used an array modifier.

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phraught In reply to skin2279 [2016-08-25 06:53:54 +0000 UTC]

Well - since I have no idea what an array modifier is - I'm not sure what that would involve.   However, I already had a script that I'd written to generate a rocket body (that was later "printed"), the done was really just a bit of a modification.  The script actually generated the entire dome, ribs and all.

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skin2279 In reply to phraught [2016-08-25 06:56:37 +0000 UTC]

Blender has modifiers, which let you make nondestructive alterations to a model. For example, an array modifier creates repetitions of a basic shape. It’s easy enough to apply a rotation to the repetitions to produce a radial structure. So you only design one rib, and it will construct the whole dome.

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phraught In reply to skin2279 [2016-08-25 06:59:09 +0000 UTC]

Ah, interesting.    I've only used Blender a tiny bit - I used it to extrude some text for the signs around the main cabin interior.    I do hope to use it more.

The script is similar - the code to add the ribs just gets executed in a loop.

Thanks for the info on Blender though.

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madaigual [2015-12-22 19:22:56 +0000 UTC]

Hey...That pane of glass in the foreground looks real familiar!!!! But I still can't find the "mature content" 

And the world is almost complete... I'm really not sure if it's much larger or much smaller than I had imagined (Time and Relative Dimension in Space à gogo!)



(If you textured the top ring (supporting the struts) the same as the struts then you wouldn't notice the missing faces)

 

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phraught In reply to madaigual [2015-12-23 05:38:36 +0000 UTC]

Ah - nothing mature about this one, heh heh.   I suppose it could be larger or smaller depending on your point of view.  I think it's actually smaller inside than outside.  

I could textured the ring - it might work...  or...    I could just never ever show it from the outside.  Oops.     

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radaVid [2015-12-21 21:07:25 +0000 UTC]

totally awesome!
great POV.

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phraught In reply to radaVid [2015-12-22 05:35:52 +0000 UTC]

Thanks!  I kinda got a kick out of it too - nice to see if from a different point of view.

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akizz [2015-12-21 09:08:23 +0000 UTC]

A spectacular view

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phraught In reply to akizz [2015-12-21 14:38:57 +0000 UTC]

Thanks!

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akizz In reply to phraught [2015-12-21 15:25:17 +0000 UTC]

No problem

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