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#alien #flyingsaucer #decrepitdome #transmogrification
Published: 2015-12-21 07:27:53 +0000 UTC; Views: 1614; Favourites: 4; Downloads: 6
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What? Less then 24 hours after saying don't expect anything for a while?After last night's renders I spent some time this morning staring at the results in a loop and found five problems - all pretty easy to solve. Found a couple more since, including a bizarre problem where the "passage lights" were out in space - it looked like reflections of other lights in the dome, when viewed from inside - it was probably a stray click-and-drag - but I found and fixed it.
Which got me to this view. (Click it a time or two to get the full view - if you dare!)
It does put that dome that I clonged onto the Scout Ship under a bit of a microscope. As I noted to Molly a while back, the prop is one sided - I generated the obj file from a Python script I wrote. The beams have no backside - you can see that best where the ones in the foreground go past the vertical ring. I may yet fix that. This view also highlighted that those beams get pretty darned thin towards the middle - I'm thinking that dome may be a bit fragile near top-dead-center.
As to the ongoing project - I expect to have "final" image sequences for the hand scanner and console by tomorrow morning. Then - it should be just be a simple matter of a couple of weeks of rendering: heating this part of my house with an iMac.
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Comments: 11
skin2279 [2016-08-25 05:57:10 +0000 UTC]
You used a script to generate the dome ribs? I would have just used an array modifier.
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phraught In reply to skin2279 [2016-08-25 06:53:54 +0000 UTC]
Well - since I have no idea what an array modifier is - I'm not sure what that would involve. However, I already had a script that I'd written to generate a rocket body (that was later "printed"), the done was really just a bit of a modification. The script actually generated the entire dome, ribs and all.
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skin2279 In reply to phraught [2016-08-25 06:56:37 +0000 UTC]
Blender has modifiers, which let you make nondestructive alterations to a model. For example, an array modifier creates repetitions of a basic shape. It’s easy enough to apply a rotation to the repetitions to produce a radial structure. So you only design one rib, and it will construct the whole dome.
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phraught In reply to skin2279 [2016-08-25 06:59:09 +0000 UTC]
Ah, interesting. I've only used Blender a tiny bit - I used it to extrude some text for the signs around the main cabin interior. I do hope to use it more.
The script is similar - the code to add the ribs just gets executed in a loop.
Thanks for the info on Blender though.
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madaigual [2015-12-22 19:22:56 +0000 UTC]
Hey...That pane of glass in the foreground looks real familiar!!!! But I still can't find the "mature content"
And the world is almost complete... I'm really not sure if it's much larger or much smaller than I had imagined (Time and Relative Dimension in Space à gogo!)
(If you textured the top ring (supporting the struts) the same as the struts then you wouldn't notice the missing faces)
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phraught In reply to madaigual [2015-12-23 05:38:36 +0000 UTC]
Ah - nothing mature about this one, heh heh. I suppose it could be larger or smaller depending on your point of view. I think it's actually smaller inside than outside.
I could textured the ring - it might work... or... I could just never ever show it from the outside. Oops.
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phraught In reply to radaVid [2015-12-22 05:35:52 +0000 UTC]
Thanks! I kinda got a kick out of it too - nice to see if from a different point of view.
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