HOME | DD

phraught — Testing out an Idea... [NSFW]

Published: 2018-04-27 22:14:56 +0000 UTC; Views: 425; Favourites: 4; Downloads: 1
Redirect to original
Description Well, nailed it - I couldn't keep my hands off this for a week, spent some time yesterday trying out a couple of ideas, like trying to light the scene via the monitors.  It can work but tends to work against seeing the reflections.   I also have solution to the "lounge chair" problem...  

posted this:     and there it was:   's really cool Faceted Hemisphere Chair Freebie: 

I already had it - but had to use the obj file.   I came up with some decent textures, and while it doesn't looks as cool as in the images here, I like it.   This is the view from inside.

However - as one might expect - this really drove the render time up.  The image above took over 2 hours.  Kind of limits what I can do with this as an animation.

But still fun to try.
Related content
Comments: 8

madaigual [2018-04-29 21:58:31 +0000 UTC]

I was a bit confused at first...So the camera is inside the glass chair?

..... What about replacing the glass in the chair with a reflective metal, then you'd end up with a "James Bondesque" gun barrel effect (without the hassle of transparency)

I see from the pic that PoSer renders reflected dynamic hair, I can't do that unless I use raytraced lighting (which takes hours)...So it's not too bad a prog after all!    

👍: 0 ⏩: 1

phraught In reply to madaigual [2018-04-30 03:40:54 +0000 UTC]

Yup!   Basically the point of view of someone who is sitting in that chair.  

In fact, I'll note it later, but this morning I discovered putting a layer of "glass" in front of the display is redundant and actually counter productive.   I rebuilt the prop with just one plane and simply added reflection to that.

👍: 0 ⏩: 0

akizz [2018-04-29 16:37:11 +0000 UTC]

Hope it works!

👍: 0 ⏩: 1

phraught In reply to akizz [2018-04-29 17:01:59 +0000 UTC]

Me too, thanks.   I've played with the render settings and I can still get decent quality with a 5-20 minute render (depending on the raytraces).   Could happen.  

👍: 0 ⏩: 0

Poses17 [2018-04-28 14:06:45 +0000 UTC]

Good use of perspective—and saving the render hit. That chair can be a beast for render times

👍: 0 ⏩: 1

phraught In reply to Poses17 [2018-04-28 15:39:22 +0000 UTC]

Thanks - yeah, the chair does take a bit of time - I used an "Auto Glass" texture I had for the glass sections.  Surprisingly, the displays really slow things down - and those are just screen shots (you might recognize part of what is "behind" on the right display).  Then again the glass in front is probably causing even more issue - maybe I should just combine the two - should be easy to try.

I hope to use the chair in a bit more of a featured role at some point - that's a very cool prop!  Thanks for sharing it!

👍: 0 ⏩: 0

radaVid [2018-04-27 23:21:19 +0000 UTC]

   

           



sorry, HBE totally out of here.  When i need my eagle fix i go to: 

iws.org/livecams.html

👍: 0 ⏩: 1

phraught In reply to radaVid [2018-04-28 15:35:24 +0000 UTC]

Ah - ok, I'll need to check that out.

👍: 0 ⏩: 0