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Published: 2012-12-18 01:28:43 +0000 UTC; Views: 5077; Favourites: 13; Downloads: 218
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Description
So I finished off my low poly female base model. A vast improvement of the old one -> [link] and the body ->[link]The boobs don't look so..fake anymore XD;
I fixed the anatomy and re started only this time sculpting it out in Zbrush, then importing into Maya and building around it.
She is about 8 heads tall, and I'm going to be using her for characters in the future.
Finally got those hands and feet figured out
She is 4200 tri's including her eyeballs. Onto the next project!
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Comments: 8
bellatoria-rose [2015-04-15 01:45:03 +0000 UTC]
Oooh, I like this! Really good work, kudos for ya! ^^
I wish I could do stuff like this, but my computer probably cant handle the program to makes this x D
one question though, may I use this for a reference sheet for my character? I will credit you back ^ ^
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PolyMune In reply to bellatoria-rose [2015-04-15 18:10:07 +0000 UTC]
Thanks so much
And yea that's no problem as long as you credit me then go right ahead ! i'd love to see it when you're finished <3
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bellatoria-rose In reply to PolyMune [2015-04-15 23:25:16 +0000 UTC]
you are welcome! and also, when I click the download button, it gives me a screenshot of the whole browser. Could you maybe give me a link to the picture by itself?
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PolyMune In reply to bellatoria-rose [2015-04-16 19:42:50 +0000 UTC]
Once you hit download, when the new tab opens up right click on the image and go "save as" for a non browser version
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bellatoria-rose In reply to PolyMune [2015-04-16 21:19:25 +0000 UTC]
oh, thanks!
google did that browser thingy, but IE doesnt
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amaterasu111 [2012-12-18 21:22:57 +0000 UTC]
There's definitely a huge improvement since the last version! From the (very limited) experience I have of building characters, it's always great to have a workflow including 3ds max/maya and ZBrush and changing software whenever you feel stuck at one point and feel like it would be easier with the other software. In the front/left view, the part between the breasts and the side bothers me a bit but I can't tell what's wrong.
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PolyMune In reply to amaterasu111 [2012-12-28 19:45:02 +0000 UTC]
Thank you!!
Yea I noticed a lot of my inspiration 3d character artists doing it, and I wondered why. So I tried it and I can see why! It feels more natural. How I draw characters is I start with a line of the skeleton and pose, then I draw simple circles/ovals for the body parts, then add detail, etc. Zbrush works in a very similar way, and I find it much more fluid and more in my frame of mine then Maya/Max to make the model characters.
yea this isn't the final final base yet, as I still need to bring it into Zbrush one more time to finish it off. Still debating whether I'll be adding bra and panties, probably should given that it's a model meant to be able to change its 'attire' so to speak. Thanks for looking, nice to get crits/comments from fellow 3D modelers
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amaterasu111 In reply to PolyMune [2012-12-29 15:16:09 +0000 UTC]
You're welcome!
That's also the way I draw and I guess that's the way of doing it. Always starting by rough shapes and detailing as you go.
A final pass in ZBrush might be a good idea but you're definitely getting there! I can't wait to see what you're gonna do with this model!
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