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Published: 2015-04-19 18:49:46 +0000 UTC; Views: 814; Favourites: 6; Downloads: 0
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Description
She doesnt have a name yet. But this is just the idle animation for the character. I Don't reuse any animation on the body however the eyes and mouth will borrow the same frames but will use different morphs. Does that even make sense?Model by DGMM
Animation by VrayX
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Comments: 5
VinnyLT [2015-11-25 19:44:41 +0000 UTC]
Awesome. I like her! I want to walk up to her and press the A button! What software?
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ProjectArkStudios In reply to VinnyLT [2015-12-11 18:04:36 +0000 UTC]
Thanks! Our modeler DGMM uses Blender as far as I know ^^
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CinnaMonroe [2015-04-19 21:26:05 +0000 UTC]
Different animation to fit the personality/make them unique vs "out of the box" same animations.
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ProjectArkStudios In reply to CinnaMonroe [2015-04-19 21:28:57 +0000 UTC]
Indeed, though the idle animations wont have too much personality in movement as i want to keep it solid and easy on the eyes.
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CinnaMonroe In reply to ProjectArkStudios [2015-04-19 21:31:21 +0000 UTC]
Right, I mean we have over 20 years of video games to look at to see how they've done idle animations. Most of the time it's just standing with shifting of weight, crossing arms, turning to look around, or basically what's going on here the sort of "breathing/reeving to go" movement
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