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Published: 2008-03-20 00:47:54 +0000 UTC; Views: 389; Favourites: 1; Downloads: 1
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Description
So I had to do a 10 second playblast animation for my rigged character in 3D Character Rigging class. I took my character, Bronk, that I modeled in Character Modeling last quarter, and rigged him.This is the 3rd computer that I've done playblasts on, and needless to say, my desktop rules all and had the best one. Stuck it in Flash and exported it so that you guys could see it right away.
We basically just had to show that everything that we did worked, and I stopped caring about this class a couple of weeks ago. I just wanted to get this damn thing done.
Rigging is a bitch.
Modeled and Rigged in Maya 8.5
Hours: ...many
Art © Me
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Comments: 24
jarod1872 [2008-04-04 00:33:32 +0000 UTC]
Niiice. It kind of looks like he's doing some weird Swedish form of the robot. Which sounds awesome. Great work though. I have this class tomorrow, I'm hoping Katsoff will go easy on us.
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rageofthematrix In reply to jarod1872 [2008-04-05 17:51:30 +0000 UTC]
Thank you! I'm actually very proud of my rigging! It even broke two weeks before it was due, so I'm surprised it came out that good. And Katsoff will be easy on you until the point after midterms. Then all hell breaks loose, and small children die.
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rageofthematrix In reply to ryuu1988 [2008-03-23 23:47:32 +0000 UTC]
It's not hard at all, but I don't really know how to use the biped thingy in Max...it's kinda stupid compared to the skeleton in Maya.
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ryuu1988 In reply to rageofthematrix [2008-03-24 02:06:35 +0000 UTC]
yeah, biped sucks. but you know you can just create bones aswell?
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rageofthematrix In reply to ryuu1988 [2008-03-24 19:47:21 +0000 UTC]
Yes, you can, but for Adv. Rigging, (If Lynn still teaches it) we can't use the skeletons in max...we HAVE to use the stupid biped thingy...urg.
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ryuu1988 In reply to rageofthematrix [2008-03-24 21:56:43 +0000 UTC]
well, i don't really mind rigging in maya, i just need to rig my damn character. like, yesterday. Do you think you could send me a quick explanation of how to do it, or if you know of any sites online?
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rageofthematrix In reply to ryuu1988 [2008-03-25 03:00:30 +0000 UTC]
Why do you need to rig your character? And I can try to explain it to you for maya...I never really messed with the biped or bones in max.
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ryuu1988 In reply to rageofthematrix [2008-03-26 23:11:10 +0000 UTC]
because it's not rigged. And I need to make it a finished product for my portfolio. I want to at LEAST do a nice character pose and put him on a sweet environment pedestal for a turnaround.
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rageofthematrix In reply to ryuu1988 [2008-03-27 01:01:33 +0000 UTC]
Ahhh, I guess I understand. Yeah, if you can export it out to maya then I can def help you good sir :] It would probably be easier if I showed you in person...so whenever we both have time.
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rageofthematrix In reply to paperxcuore [2008-03-21 04:47:36 +0000 UTC]
OMG THANK YOU. I love him
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IdAnthony [2008-03-20 13:52:24 +0000 UTC]
Strike the finger/thumb thing. I saw it this time, though I would have liked to see some non-uniform movement, like one finger or a couple fingers at a time.
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rageofthematrix In reply to IdAnthony [2008-03-21 05:07:17 +0000 UTC]
Oh, and this, as I have stated, just a test animation to show that my rig does work so that I would get credit on my final. This is in no shape a good render. It's just a playblast.
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IdAnthony [2008-03-20 13:51:00 +0000 UTC]
I like your character design. Know that modeling and rigging gets a LOT faster the more you do it. Rendering is still a bitch no matter what you do though.
I liked the feet movement, I see you have a control for the eyes which is good. I'm not a fan of the ears though, while they are cute, they move like hockey sticks. If you had more time, I would suggest you put in multiple joints (like 3-5). I didn't see any thumb or finger movement either, and that is always most impressive to see.
Object deformers in your limbs would have given the impression of muscles, and I don't know if you've covered this yet, but there is something called... (darn my fuzzy memory) object modifiers? Basically you can shape copies of your head and then control emotions with a slider, very fun.
Keep it up, you're doing very good!
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rageofthematrix In reply to IdAnthony [2008-03-21 05:02:04 +0000 UTC]
Thanks for the pointers.
I don't mind rendering. Rigging is a different story. It's a very tedious and hard thinking job.
The ears are meant to be that way. The original character design for this particular character is based in Hanna-Barbara style, and the ears seemed to me like they wouldn't move fluidly, unlike "hockey sticks." And I do have 4 joints in the ears, and believe me, I tried many things before I came up with doing it the way I have it in the end. Rigging is complex problem solving, and it's usually not easy to come up with the right answer on the first try. The teacher also wanted an SDK for fist movement, not individual fingers moving.
And I don't know if you are talking about influence objects...but I don't think you are thinking of the right thing when it comes to object modifiers...But controlling the facial expressions to an extent was not required of this, nor did we go over it a bunch in class.
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rageofthematrix In reply to SiathLinux [2008-03-20 05:45:47 +0000 UTC]
Haha yeah! Thank you!
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