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Published: 2008-12-20 09:23:30 +0000 UTC; Views: 4593; Favourites: 2; Downloads: 0
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Description
So this was the final project that I had to do for my Mapping for Games class. We either had to create a tree, or a face, and I chose a tree.I built the base mesh in 3ds Max, and then exported it out to Roadkill to UV Unwrap. Then back into Max for optimizing the UV space as best as I could. I then imported it into Zbrush to sculpt awesome things on it.
I then used the Image Plane Plugin in Zbrush to start texturing the tree. I used a simple bark texture. I then Polypainted on it to get more detail. I also made the Normal and Cavity in Zbrush.
Baked the AO map in Max, and then Spec map in Photoshop. I then rendered it in Max.
Pretty huh? :3
Done in:
3ds Max 2008
Zbrush 3.1
Time: 5+ hours
Art © Me
Related content
Comments: 11
Raw-Metal [2009-04-16 21:31:14 +0000 UTC]
thats toterly awesome work you've done there.. hope you pass ..
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rageofthematrix In reply to Raw-Metal [2009-04-18 21:36:26 +0000 UTC]
I did pass that class, thanks And thank you! I worked hard on that project :3
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Raw-Metal In reply to rageofthematrix [2009-05-31 09:21:24 +0000 UTC]
yay for passing! i bet you did
..
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Raw-Metal In reply to rageofthematrix [2009-07-12 17:52:51 +0000 UTC]
yay good for you! :3..
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Tricheus [2009-01-08 00:55:51 +0000 UTC]
pretty nice~
although i think the normal map is a little strange, but hey, i'm not one to talk so...
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rageofthematrix In reply to Tricheus [2009-01-09 04:24:25 +0000 UTC]
Thanks! Haha, why do you think it's a little strange?
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Tricheus In reply to rageofthematrix [2009-01-09 17:30:05 +0000 UTC]
because the normal doesn't match the texture. the normal looks like it might be on a statue or something of the sort, and not on a tree. And if it were (like an alien tree or something) then i think it should still follow the grain to make it more in tune with your diffuse.
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rageofthematrix In reply to Tricheus [2009-01-18 01:08:26 +0000 UTC]
I see what you are saying. Thanks for the input
👍: 0 ⏩: 0
SleepyNightShade [2008-12-20 09:25:40 +0000 UTC]
awesome work dude
cant wait till i can learn me some zbrush
...1st :3
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