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RAVSO — [RPGXP] Balance Counter Showcase.

Published: 2013-11-06 21:48:21 +0000 UTC; Views: 983; Favourites: 9; Downloads: 2
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Description Alright here it is... one of the core gimmicks of the game, the Balance Counter, a counter that appears on-screen
and depending on which side (good or evil) is winning you are to temporarily join the losing side to attempt
and recover it's balance,

in here I'm showcasing NPC's reacting accordingly to the counter's levels...

the closer to 100% good, everything turns all monochrome....

the closer to 100% evil, the more hellfire-ish the place looks.

either way, having 100% on any side yields a game over, do your best to restore balance.
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Comments: 3

EricandTheCheat [2013-11-07 04:35:13 +0000 UTC]

Wow. That's... actually in incredible idea! XD

👍: 0 ⏩: 1

RAVSO In reply to EricandTheCheat [2013-11-07 04:44:22 +0000 UTC]

best part is.... this is done 100% scriptless, all it needs is the right number of images and a conditional branch based
on the value of a variable,

since the system is handled via variables you can link NPC speeches or other events to the variable itself via parallel process,
meaning once the counter indeed reaches 100/0 or 0/100 you can link to a specific game-over or another event
triggered on the map.

👍: 0 ⏩: 1

EricandTheCheat In reply to RAVSO [2013-11-07 10:26:28 +0000 UTC]

I wish I could favorite or up vote this comment. I feel inspired.

👍: 0 ⏩: 0