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rbstat — 6 Heavy Sub Class Concept Weapons

#heavy #weapondesign #teamfortress2 #weaponconcept
Published: 2020-01-04 07:00:21 +0000 UTC; Views: 366; Favourites: 7; Downloads: 0
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Description 1. The Non-Comedy Routine - Shield for heavy which replaces the minigun. cannot be switched to, but is on with melee.
+75% damage resistance to all damage while melee is active. Right-click with melee out to shield bash, doing little damage but knocking opponent back significantly. Increased knockback from shield bash.

2. Soviet Scutum - shield for heavy which replaces the minigun. cannot be switched to but is on with melee.
+50% damage resistance to all damage while melee is active. Right-click with melee out to shield bash, doing little damage but knocking opponent back significantly. Shield bashing a player marks them for death for 6 seconds, making all hits minicrits.

3. Solid Spear - A massive pike spear melee weapon for heavy.
+15% increase in damage. Massive melee hit range. (almost as big as a flamethrower) 25% slower firing speed. This weapon deploys and holsters 25% slower. No random crits.

4. Bolshevik's Billhook - A Billhook melee weapon for the heavy.
+5 health per second while active. Massive melee hit range. (almost as big as a flamethrower) 25% slower firing speed. This weapon deploys and holsters 25% slower. No random crits.

5. Slabost - war horn secondary for heavy.
-50% max primary ammo. Charge by taking 150 damage. When used: All living enemies become marked for death for 12 seconds.

6. Mollities - war horn secondary for heavy.
-25% primary weapon damage. Charge by taking 100 damage. When used: All living enemies do 15% less damage for 12 seconds.
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