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#scattergun#weapon#weapondesign#teamfortress2#weaponconcept#scoutteamfortress2 Published: 2020-12-20 14:01:18 +0000 UTC; Views: 475; Favourites: 1; Downloads: 0 Redirect to originalDescription
On one hand I think the current force a nature, simply can't hold ground against the stock scattergun. (of course what can) But on the other hand, this one might be un-fun to fight against, since you could literally be one-shot from around the corner. Although I still think it would be balanced out by the long periods of time in-between firing.
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