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#benchmark #vue #tropical
Published: 2022-11-22 18:41:07 +0000 UTC; Views: 4368; Favourites: 35; Downloads: 0
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Description
This is one of the sample scenes that comes with E-On's Vue, and I benchmarked this on my main workstation versus my new Mac. Note the Mac's version of Vue is running in emulated Rosetta mode with this app currently and it is not native. I rendered at 1920x1080.* Intel 12900K (128 GB) + RTX 3090Ti (24 GB) = 5 minutes 36 seconds
* Apple M1 Max (64 GB / 32 core GPU) = 6 minutes and 33 seconds
* M1 (16 GB / 8 GPU) Mac Mini = 11 minutes and 20 seconds
* M1 (16 GB / 8 GPU) Mac Mini (4K render) = 46 minutes and 14 seconds
Not bad, if I were in Vue this could be a production machine. I am not looking for beating the Intel, just in the ballpark and around the same time. Also, this can do the render on a laptop on battery, where the Intel is a box tied to an office. Even a lot of "production ready" Intel laptops with RTX cards cannot do renders on battery and must be plugged into a wall socket. With a native version I would expect this to match or beat the Intel/RTX workstation.
EDIT: I benchmarked the Mac Mini as a remote render node, and it came in at half the speed - which is not bad for a 40 watt box running in Intel emulation. When you are doing node renders, you queue them up and send them out, and the time taken can be longer than a performance machine since you do the images ahead of time and put them on the queue to bake and finish. With Vue, a render-farm with Vue is a possibility today, and the app supports network detection of nodes so you can work from one laptop and farm out renders all over the office.
EDIT #2: 4K image and Mac Mini benchmark added (for supporters). The time seems linear since a 1920x1080 image is 1K, and a 4K image is four of those together. Not a bad result, and one of those "let it cook" style panels. Give it an 8-hour day, and you could get ten images from a box like that, assuming you can work fast enough to keep it busy. When you do comics professionally, this is not a "sit and wait for it to finish" thing; you plan ten panels, finish them all, and queue them up.
Up to a point, time does not matter - planning and scheduling of both creative time and layout time does. Machines can always work by themselves if you have enough of them.
-Ren
























