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Published: 2016-03-04 16:35:10 +0000 UTC; Views: 3137; Favourites: 17; Downloads: 0
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The good news is, she's still alive - just barely. I don't think she would have lasted another hour.The bad news? I've been dragging these cases around so long I can't feel my arms.
There's nothing there. No feeling. I have to flail and beat the cases open with numb limbs, spill the contents of the case everywhere, and use my forehead and mouth to get the things I need. It takes me ten minutes to use my foot to hold the bottle of broad-spectrum anti-viral still enough to fill the syringe with my numb elbow. I beat my arms against the wall and table to get some feeling back, but nothing.
By the end of my struggle the contents of both cases are all over the floor. Ask me if I care.
I drop the syringe so many times getting to this point I fear it will break. It scatters under tables, onto the floor, and out of my grasp so many times I curse everything and anything I can imagine. Tears are rolling down my face. If I could tape the damn thing in my hand I would. If I could work a roll of tape. You do not know how helpless I feel.
But she gets the shot. I will it to happen. I have to hold the syringe against my body to get it in. My face is so close to hers when I do, and she feels so close to death. So cold. Her breaths are so shallow.
I wait long moments with her after that.
She coughs and stabilizes. Her temperature goes down, and I check it by putting my face against hers. She moans. Her breaths draw deeper. I think she will live.
It takes me the next hour to set her up with an IV drip.
And then, I collapse.
***
Featuring Dawn from hivewire3d.com/
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Comments: 1
rendercomics [2016-03-04 17:38:32 +0000 UTC]
When you are dealing with pain, frustration, or sadness it is always more difficult to get those emotions across. You have to use more than just facial expressions, you need poses, gestures, lighting, and little cues and visual triads everywhere. Even camera position is important, a wide-angle shot does not have as much drama as something closer in. I see a lot of sci-fi stories done in 3d with these full-body and far-off shots that feel plain and uninteresting. I feel you need to show more than what's there, you need to show visual relationships, and try to communicate more than "look at these two posed figures in a scene."
Here, there are these two very tight visual triangles going on, one with Eli's eyes and her hand; and another with Eli's eyes, the syringe, and the sick woman on the table. The first triangle communicates Eli's fight with her body, which is failing her at an alarming rate. The second triangle lays out the consequences and the method of salvation, the medicine she needs, and the sick woman who is helpless and dying. When combined with lighting and a lot of other stuff, it makes for a beautiful composition, intentionally unbalanced in content and angles but balanced in intensity and relationships.
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