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Rogent β€” Ariel

#3d #3dsculpture #anga #anime #ariel #bikini #blender #blender3d #blueeyes #character #cute #cutegirl #disneyfanart #disneyprincess #face #fanart #fanartdigital #female #girl #littlemermaid #mermaid #ocean #portrait #redhead #sculpt #stylized #waltdisney #zbrush #ariellittlemermaid #3dsculpting #3dsculpt #zbrushsculpt #digitalsculpture #zbrush3d
Published: 2019-04-26 00:35:03 +0000 UTC; Views: 3368; Favourites: 36; Downloads: 21
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Description If picture appears too yellowish on your smartphone, check link to smartphone version in comments.

ZBrush, Blender.
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Comments: 17

Rogent [2019-05-01 01:20:32 +0000 UTC]

Β 

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AguraNatasDreams [2019-04-26 17:37:14 +0000 UTC]

Β Β 

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Rogent In reply to AguraNatasDreams [2019-04-26 17:43:02 +0000 UTC]

Β 

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Rogent [2019-04-26 17:17:45 +0000 UTC]

Today i figured out some smartphones have yellow screens, so here is SCC (smartphone color corrected) version.

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fev-rocks [2019-04-26 11:38:32 +0000 UTC]

Beautiful Ariel fan art. Great attention to detail and lovely colours.

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Rogent In reply to fev-rocks [2019-04-26 16:15:19 +0000 UTC]

Aww thank you, glad you like her.

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fev-rocks In reply to Rogent [2019-04-27 12:42:23 +0000 UTC]

Yes, she looks really awesome. Always fancied modelling a Disney princess type characterΒ myself, but haven't attempted it yet.

I trust that if this was made in Zbrush and Blender; that it may be a sculpt, perhaps?

Great to attention to detail. Keep up the excellent work!

Have a great Saturday and a lovely weekend!

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Rogent In reply to fev-rocks [2019-04-27 14:09:21 +0000 UTC]

Thank you for kind words.
Yes it was a sculpt in the begining. I have previous version in the gallery, but it looks more like a concept art at this point.
Most detail it had are now turned into textures that used as parts of final material.
So technically it's not a sculpt anymore.

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fev-rocks In reply to Rogent [2019-04-29 11:38:37 +0000 UTC]

Well, it is very impressive, what you have created! Sculpting is an area, which I need to learn more about. When I create characters in Blender, I usually model them, using either the box modelling technique, or using vertex modelling. But, I have done very little sculpting, except for adding odd creases or smoothing of an object. So, top kudos to you!

Have a great Monday and a lovely week!

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Rogent In reply to fev-rocks [2019-04-29 14:03:26 +0000 UTC]

You should try it. Tutorials for zbrush are valid for blender and any other sculpting programms as well. Blender already has all the main brushes most people using in zbrush. Even tablet is mandatory, yet it speeds up the process... Or you can grab 1 month zbrush subscription, but make sure to watch as much tutorials related to zbrush interface beforehand.
In any case, whish you good luck ^^

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fev-rocks In reply to Rogent [2019-04-30 09:10:50 +0000 UTC]

Thank you, for the advice. I appreciate it.

I certainly think the sculpting tools would be cool to use on my character's clothing, such as adding further detail,Β like wrinkles or creases. I think it would take me a lot of practice, to create a character though. So, top kudos to you!

Have a great Tuesday!

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RhapzJPC [2019-04-26 05:06:49 +0000 UTC]

This light is awesome, great render, also the hair shader looks pretty nice, you can feel almost as if the hair is wet, but yet so well brushed

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Rogent In reply to RhapzJPC [2019-04-26 16:14:33 +0000 UTC]

Thankie

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RhapzJPC In reply to Rogent [2019-04-28 00:28:03 +0000 UTC]

You are welcome

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The90sDoggo [2019-04-26 00:50:51 +0000 UTC]

Great job dudeΒ 

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Rogent In reply to The90sDoggo [2019-04-26 00:53:11 +0000 UTC]

Thank you ^^

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The90sDoggo In reply to Rogent [2019-04-26 01:53:25 +0000 UTC]

No prob dude

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