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Published: 2014-02-05 02:29:30 +0000 UTC; Views: 2385; Favourites: 16; Downloads: 0
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Description
EDIT 2: Changed name from Horde Trap to Hero trap - also tweaked the alternative casting cost conditions so that it was dependent on your opponent's actions - like all the other traps. I think this improves flavor quite a bitEDIT: completely changed this to be more interesting. Don't expect this to be the final version
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A very heartfelt thank you to for making the awesome custom set symbol.
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Because my custom cards are meant to showcase and promote the awesome artwork, none of the artwork belongs to me. I've listed the artist's name next to the paintbrush at the bottom of the card to give the artist due credit.
Original artwork created and owned by:
Original art can be seen here:
I highly recommend checking out their gallery.
The artist has granted me permission to use this artwork for this card.
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This is a custom card created with Magic Set Editor, which can be downloaded for free here: magicseteditor.sourceforge.net…
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Thanks to Wizards of the Coast for creating the game, Magic the Gathering. Magic The Gathering is owned by Wizards of the Coast. www.wizards.com/Magic/Summoner… Please do not print or attempt to sell this card.
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My approach to card making is art oriented more than anything else because that's what first drew me to the game. When designing a card, my objective is to balance flavor and utility in such a way that it fits into the game seamlessly and would be fun to actually play with.
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I’m a perfectionist at heart, so I gladly welcome any suggestions you have. All of these cards are WIPs (works in progress). But please try to keep your feedback constructive and don’t argue with me TOO much because I’ll stick to my guns on some points. Also keep in mind this is not a cohesive set. It’s a series of cards doing homage to the artists I admire. Therefore many of them are rares and mythics, and not 50 cent ones either.
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Related content
Comments: 21
RadicalEdward84 [2020-01-20 13:18:46 +0000 UTC]
This is my reword, I hope it's good with current M:tG rules (I've not been playing at all in these last years).
1) "Cast this spell only during combat after blockers are declared."
This is the Oracle text of Curtain of Light and Flash Foliage and I think you should use it for consistency.
2) "If only one creature is blocking, you may cast this spell without paying its mana cost."
I have not found non-named abilities that straight out change the mana cost. Given that blockers are declared all at once, I think this also works. It is possible that my wording works differently than yours when cards such as Chalice of the Void or Trinisphere are involved. Does it matter?
3.1) "Its owner sacrifices target blocking creature."
If you want the owner of the creature to still be able to activate sorcery-speed effects of the creature you can go back to removing it from combat and then sacrificing it during the end step, but this way it's shorter and more elegant IMO.
EITHER
(3.2a) "As long as they are not being blocked by any other creature or spell effect, all creatures that were being blocked by the target have trample until the end of the combat phase."
OR
(3.2b) "During the next Combat Damage step, all creatures without trample that were only being blocked by the target deal combat damage equal to their power to the controller of the target."
Oh boy, was this tricky. See rule 702.19c for the way trample works in this specific case.
I had also thought about creating a copy of the attacker but then there would have been creatures entering and leaving the battlefield and that's a mess.
I needed to consider multiple blockers, creatures able to block multiple attackers, spells like Curtain of Light that block attackers without there being a blocking creature and I think I remeber there's an instant that can put a creature into play, blocking target creature, so I either added an "As long as" in option a) instead of a plain old "If" or delayed the effect to the combat damage step in option b).
I hope the wording works!
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RowanKeltizar In reply to RadicalEdward84 [2020-01-21 00:40:38 +0000 UTC]
Thanks for doing all that research. It's been about 6 years since I made this card. I will review your suggestions and post an update soon.
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RadicalEdward84 In reply to RowanKeltizar [2020-01-21 18:48:32 +0000 UTC]
Well, it irked me a lot that there was not a satisfactory way to un-block an attacker and I hope I have found it. Still, my English is not the best and my sentences might feel convoluted so feel free to tackle the problem
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RowanKeltizar In reply to RadicalEdward84 [2020-01-22 04:36:51 +0000 UTC]
Dang, I just noticed that artwork is no longer on DA. I don't have any of my old card saved. If I edit old cards, i have to remake them from scratch.
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RadicalEdward84 In reply to RowanKeltizar [2020-01-22 18:10:25 +0000 UTC]
Don't worry I'll be fine without it
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thenobletheif [2014-02-14 04:46:29 +0000 UTC]
Ok, one last detail that i think is kind of important. The tapping does nothing. So, yeah. If it removed the creature from combat that's good. if it prevented all damage the blocker did, also good. but i don't get how the tapping the blocker helps. I feel like i give you too much criticism. Much better now than it was though.
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RowanKeltizar In reply to thenobletheif [2014-02-15 00:29:01 +0000 UTC]
Oh jeez >.< I think I fixed it now
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thenobletheif In reply to RowanKeltizar [2014-02-15 01:44:08 +0000 UTC]
Much better. I think it is a bit hard to gronk, but there has never been a good way to express "target creature isn't blocked anymore."
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thenobletheif In reply to RowanKeltizar [2014-02-15 04:14:48 +0000 UTC]
It hardly ever comes up, so I doubt there will ever be a good template about it coming out.
But it works pretty well for what it does I think.
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thesamuraiman [2014-02-13 23:00:22 +0000 UTC]
A trap, eh? That sounds pretty cool. Neat idea. I love your cards. :3
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renjikuchiki1 [2014-02-05 20:36:55 +0000 UTC]
Perhaps You need to add something like, "At the beginning of your upkeep you must sacrifice two creatures or Surrounded".
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RowanKeltizar In reply to renjikuchiki1 [2014-02-06 00:04:32 +0000 UTC]
I added a sacrifice mechanic, and COMPLETELY changed everything else. added red to the cost
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Cpt-ExtremeKiwi [2014-02-05 05:18:44 +0000 UTC]
Maybe make it 'can't attack you and your creatures can't be blocked' so it doesn't make multiplayer super unfun. Otherwise the design is neat. Not sure why it's black, though.
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RowanKeltizar In reply to Cpt-ExtremeKiwi [2014-02-06 00:05:09 +0000 UTC]
added red to the cost and came up with something totally different actually
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thenobletheif [2014-02-05 03:24:06 +0000 UTC]
It seems a bit too powerful if you can get your self to eleven or more creatures, especially in a token maker deck, because all creatures beyond the first 10 gain "this creature can't be blocked." I would do something like: "if you control 10 or more creatures, and all creatures you control are untapped," do stuff. But I might be missing the point of the card with that suggestion.
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RowanKeltizar In reply to thenobletheif [2014-02-06 00:04:45 +0000 UTC]
revamped, thanks for the critique
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thenobletheif In reply to RowanKeltizar [2014-02-06 03:22:46 +0000 UTC]
I like it more now. Two minor things: could you add the trap subtype to it? because you, know "IT"S A TRAP" -Armiral Akbar.
Second the "0" in the card isn't a {0} symbol, just a typo.
I don't like the blocking creature is saced ability, it seems a bit tacked on. Could it be "Cast ~ only before blockers are declared. exile [some number of] blocking creatures at the beginning of the next end step"? then your opponent has to decide between being overwhelmed by direct damage or being wrathed. If you went with that you may want to increase the conditional casting cost a bit or something.
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RowanKeltizar In reply to thenobletheif [2014-02-06 04:12:34 +0000 UTC]
k, fixed the technicalities. will sit on other stuff overnight
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thenobletheif In reply to RowanKeltizar [2014-02-06 16:06:01 +0000 UTC]
Perfect. Changes to abilities are your decisions, but technical stuff is always important.
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