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#3d #bondage #boundandgagged #catsuit #gagged #game #spandex #spy #spandexcatsuit #spandexbodysuit #hogtiedbondage #catsuitbondage
Published: 2022-07-10 14:10:38 +0000 UTC; Views: 117863; Favourites: 775; Downloads: 0
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night lads! finally can upload more Devlog about the project i've been working on, it's not much but im happy with the result of version 2.1, from now on the Devlogs are gonna be in video format since now i've been gifted core and have the privilege to upload actual footage instead of just makin them into laggy gifs, cut in short these are what's new in the build:- put up some sample texture from quixel bridge of what theme i will mostly put for the feel of the game
- hair is now working as intended and it have multi color support (once character customization is done)
- coded the original suit to be in the build (tried some now colors to match the feel)
- getting up from sitting to kneeling (press C while sitting)now loops endlessly for sample function where pressing C again after attempt will revert pose back to sitting, and dodge button (button space) to attempt getting up
- each bound pose now have struggle animation by pressing LMB (for arm struggle) and RMB (for Leg struggle), if player is bound on arms and legs, one button will only get half of the power so player need to press both buttons simultaneously to advance struggling
- implemented dodge button (space bar), while standing and not moving it will perform a backstep, while moving it will perform a dodge
- a sample feature considered for getting up mechanic and much more later on, each binds that is applied to player's body will decrease a stat called "Liability", a stat that governs struggle power, increasing getting up chance, the more binds that is applied to the player the lower liability is, player will have more trouble getting up (for now it's total RNG, but the mechanic is, player will be granted with press the button at the right time stuff when getting up, liability will increase the bar of success, while lower liability will make the bar of success smaller so it's not a total rng)
- implemented new hopping animations
- re-imported cloth gag model
Prototype 2.1 link
shirou01.itch.io/boundproject-…
FILE NAME : BPPrototype2.rar
password: boundprojectbuild
CONTROLS
- W/A/S/D movement
- space bar to backstep/dodge
- C to crouch/get up attempt or cancel
- V to lay down/back to sit
- LMB to arm struggle
- RMB to leg struggle
- shift to sprint
- F to swap camera side (left/right oriented)
Controls for testing purposes
- key 1/2/3/4/5/0 to change clothes respectively
- I to bound arms
- O to bound legs
- P to gag player
- J to release arms
- K to release legs
- L to ungag player
- *almost forgot, ESC to quit game
there's so much trouble getting that hair to work properly and much stuff, but it ended up well and as what i've imagine, this is a fookin marathon lol, the files have been updated with smaller amount of animation size and keys and tweaking performance took freakin days which im actually worried that the minimum specs needed will be pretty high so drp comments below for how smooth/laggy the game is with yer PC specs, with that minimum specs can be estimated for later purposes
speaking of suppport, im gonna open patreon this month (hopefully if IRL dont get in my way lol) so all the updates i will move there, but i will still post devlogs in DA for free, but it wont be as frequent as i need more feedback than ever to set in stone all of the game contents, what i can continue to develop, what i have to scrape off
*FOR THOSE WHO IS HAVING SLOW MOTION WITH THIS BUILD
i tried on a lower spec GPU of 1050 Ti, it have slow motion if the driver is outdated so make sure to update to latest driver, but even so it only reached about 40-50 fps which is not good, so in conclusion for now, the minimum req is about GPU of GTX 1060 or Ti, with 16 GB of RAM, and processor of intel i5-9400 2.90 GHz*
that's it for today, have a nice tidy day lads, cheers
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