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Scarlighter — Crysis 2 Mk20 SCAR Assault Rifle

Published: 2012-12-25 18:29:35 +0000 UTC; Views: 11897; Favourites: 123; Downloads: 248
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The SCAR is the primary assault rifle for United States Marine Corps and the US Army Special Forces of 2020. The player is equipped with a SCAR in the beginning of Crysis and Crysis Warhead. The SCAR also appears as a common assault rifle in Crysis 2 alongside the SCARAB. It is also scheduled to appear in Crysis 3.[citation needed] The SCAR is available in the multiplayer modes for all three games.

History
The SCAR was introduced in 2018 by Scrutch Industries, a US-based company, and fielded into the U.S. military and special forces units. The SCAR utilizes the 6.8 Remington SPC round rather than the 5.56x45mm NATO round that most countries are using which allows for a larger magazine capacity and has no effect on combat effectiveness. This is quite strange however, as the 6.8 (as seen in in-game textures) is a lot larger than the 5.56 and quite a bit more powerful. According to MyCrysis, the SCAR is part of the Superior Combat Assault Rifle family, which consist of the SCARE sniper variant, the SCAR, and the SCARAB.

SCAR Variations
By the year 2023, the SCAR had switched to a smaller, custom "4mm SCAR" round and become the weapon of choice with the US Armed Forces, resulting in different variations:
- The basic SCAR, which is a general purpose assault rifle
- The SCARAB, which is a carbine variant of the SCAR.
- The SCARE, which is a sniper variant.

Specifics
The SCAR holds 40 rounds per magazine, (1 additional round can be chambered, allowing 41 rounds maximum), and the player can carry 280 rounds as maximum ammo in reserve (160 rounds in Crysis 2). It is capable of both fully-automatic and semi-automatic fire, and can fire tranquilizing darts (with tactical attachment: only available in Crysis and Crysis Warhead) and rifle grenades (with grenade launcher attachment). It is accurate enough to be effective at medium to long range, and has a decent rate of fire in fully automatic mode.

Crysis and Crysis Warhead
The SCAR is readily available from the start, though ammunition may cause players to abandon it early on. The weapon can mount all of the attachments except for incendiary ammo. It is used, without any attachments, by all USMC soldiers, and with attachments by Raptor Team. Ammo is quite scarce, the first time many will encounter a large source of ammo is the beginning of Assault, though there are smaller amounts of SCAR ammo in previous levels, dropped by dead Raptor Team members.

Advantages
- Very versatile, being able to use almost every rifle-based weapon attachment excluding the FY71-exclusive Incendiary Ammo.
- Can outperform the FY71 in a straight firefight from in damage per second and accuracy.

Disadvantages
- Ammo is incredibly rare until late in the game on the level Exodus.
- The high rate of fire further makes ammo that much more scarce unless firing in short bursts or in semi-automatic mode.

Crysis 2
The SCAR returns from Crysis, alongside its carbine variant, the SCARAB. It performs the similarly to the SCARAB, although it cannot mount the same attachments. Ammunition is no longer a problem since almost all CELL soldiers carry it, if not then ammo can be replenished from supply crates. The SCAR is first available in the mission Road Rage.

Advantages
- As in Crysis, it is again very versatile, being well-suited to combat at all ranges.
- Ammo is now very common.

Disadvantages
- It can no longer be suppressed. The SCARAB is better suited to the close combat and stealth roles than the SCAR.

Accepted Attachments
Crysis and Crysis WarheadEdit
- Reflex Sight
- Assault Scope
- Sniper Scope
- Silencer
- Laser Pointer
- Flashlight
- Grenade Launcher
- Tactical attachment

Crysis 2
- Reflex Sight
- Assault Scope
- Laser Pointer
- Extended Clip
- Semi-Automatic
- Grenade Launcher
- Gauss Attachment
- Light Shotgun
- Holographic Decoy

Trivia
- The SCAR bears resemblance to the real world XM8.

Crysis and Crysis Warhead
- In Crysis Warhead, the SCAR has Woodland camouflage applied to it.
- Pre-release materials and literature portrayed the SCAR as the most customizable weapon in the game. However, the FY71 is more customizable than the SCAR, as it can use all of the SCAR's attachments and Incendiary Ammo.
- Incendiary ammo exists for the SCAR, but is never used or shown in either singleplayer or multiplayer.
- A variant of the SCAR, the SCARAB, appears in Crysis 2.
- There is another variant of the SCAR dubbed the "Alpha SCAR", which is seen being used during the Crysis Demo video. The "Alpha SCAR" is usable through player-made modifications.
- In the novel by Nikolas Wolff, the SCAR is chambered in standard 5.56x45 mm NATO Round and the rate of fire is stated to be 850+. This maybe the specifics of the "Alpha SCAR" (mentioned above). Also, appearently, a SCAR-Model is in development which can be adapted to different calibers. However, the weapon is not present in Crysis 2. It is possible that development had not finished.
- In the console versions of the the first Crysis, the SCAR's iron sights are changed from "open" iron sights to the "closed" apature sight, the same one seen on the SCAR in Crysis 2.
- There is a hidden and unused ammo type called "tag bullet" for the SCAR that allows the player to tag any AI they shoot at on the radar and map.

Crysis 2
- In the beta version of the game, the SCAR could be silenced.
- Again, like its Crysis predecessor, the SCAR is the standard firearm for the US marines encountered by Alcatraz; these generally use the "Ranged SCAR", a SCAR equipped with an assault scope.
- The SCAR's type will change depending on the attachments: the Ranged SCAR is a SCAR mounted with an assaut scope and the Demolition SCAR is a SCAR mounted with an assault scope and grenade launcher (or only a grenade launcher).


"Crysis" and "Crysis Warhead"
Production information
- Manufacturer
Scrutch Industries
- Model
SCAR
- Type
Assault rifle

Technical specifications
- Damage Per Hit
x
- Magazine Size
40 + 1
- Maximum Ammunition
280
- Fire Mode
Fully-automatic, semiautomatic, under-barrel attachment
- Operation
Gas-operated, rotating bolt
- Rate of Fire
700RPM

Ammunition specifications
- Ammunition Type
6.8x43mm

Usage
- Affiliation
United States


"Crysis 2"
Production information
- Manufacturer
Scrutch Industries
- Model
SCAR
- Type
Assault rifle

Technical specifications
- Damage Per Hit
x
- Magazine Size
40 + 1
- Maximum Ammunition
160
- Fire Mode
Fully-automatic, semiautomatic, under-barrel attachment
- Operation
Gas-operated, rotating bolt
- Rate of Fire
700RPM

Ammunition specifications
- Ammunition Type
4mm SCAR Sabot

Usage
- Affiliation
United States


Made by me, using Pimp My Gun.
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Comments: 8

PetrosLazar [2025-06-13 05:55:28 +0000 UTC]

👍: 0 ⏩: 0

grievousvsdarkahsoka [2014-10-01 19:04:50 +0000 UTC]

I do believe that the Mk20 SCAR was based on the XM8

👍: 0 ⏩: 0

Atalix [2013-02-01 05:45:45 +0000 UTC]

hey that looks really good! SCAR I use the most through out the game, favorite. |D
That's a really close vector render you put together awesome!

👍: 0 ⏩: 1

Scarlighter In reply to Atalix [2013-02-02 12:23:20 +0000 UTC]

Thanks!

👍: 0 ⏩: 1

Atalix In reply to Scarlighter [2013-02-03 08:42:14 +0000 UTC]

You're welcome!

👍: 0 ⏩: 0

GoGlhEaD [2012-12-28 00:06:00 +0000 UTC]

Very nice! much better than mine I have to say

👍: 0 ⏩: 1

Scarlighter In reply to GoGlhEaD [2012-12-29 11:20:46 +0000 UTC]

Actually, I must thank you for the Carrying Handle Idea that you used for yours...
And, on Flickr, there's still someone who made it even better...

👍: 0 ⏩: 1

GoGlhEaD In reply to Scarlighter [2012-12-30 05:30:58 +0000 UTC]

of course, those guys are animals when it comes to PMG

👍: 0 ⏩: 0