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sebby07 — Map Archive

Published: 2019-09-15 12:57:37 +0000 UTC; Views: 1157; Favourites: 2; Downloads: 2
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Description Try & guess who the characters are going to be. They aren't secret, I've said their names recently
EDIT; added a map of another game I came up with quite a while ago, involving 5 other characters I have mentioned the names of. It's small, but it's mostly about resource management, and tracking the characters isn't important for the gameplay. Also changed the first's name to 'SaN'. I thought it would be better without 'and' included in the acronym, but I changed my mind. At least 1 more will be added soon
EDIT 2; Added the third map. This one is for a sequel to the FNatBH one.
EDIT 3; It's been about a month, so I've added the details of FNatBH and SaN.
EDIT 4; It's been 3 or 4 months, so I've added info on FNatBH 2.

Five Nights at the Bling Hotel:
As the name says, this game is set in 'the Bling Hotel' (I resorted to my brothers help with the name). However, they already have guards for the main building. You're just watching the Casino area. There are - obviously - animatronics, who host different games. Each one will occasionally want to play a game with you, so make sure to check the cameras pointed at them, and participate.
Qarde, who is normally in the centre of the main room, but is currently acting strangely during the day, so they've got him in the backstage to be fixed another time. He'll occasionally approach the window behind you and hold out 5 cards toward you, while he holds 4 in his other. He'll wait for you to pick a card, and if the one you pick matches any of the other 4, you lose, and the punishment is death. To cheat, you must look through the backstage camera, peaking behind him, and see what cards he has. Just pick the one he doesn't have.
Next is Ken, who unlike the others, doesn't kill you. When he wants to play, you can choose to play a game of Keno against him, or just ignore him. You must pick a number from 1 to 8, and if he chooses the same one, he'll reward you by coming to your room and guarding one of the 3 doors. Normally, only one can be closed at a time, but he'll take care of one for you. But if you accidentally close the door on him, you'll crush him under it, and he'll become useless, so be careful.
Then there's Jewlette, who will occasionally want to play Roulette. To cheat, you must pay attention to which hand she throws the ball with. Left means bet on black, right means bet on red. If you choose incorrectly or take too long, she'll start attacking through the middle entrance. just close it when you see her standing there.
Weil will want to play Wheel of Fortune. when he spins the wheel, go to the backstage camera, in there are 5 monitors, each showing something to do with the programing of a character. However, only two are in view. The left will show 1 of 6 symbols found on the wheel. See which one it is, see which one is opposite it on the wheel, and bet on that. Failing will result in him attacking from the left.
Chevon is Weil's twin sister, who will want to play Slots. Since you can't choose your results on the machine normally, you'll need to go to the backstage and look at the second monitor. It'll show an arrow, and pressing the corresponding arrow key will make it show another. Press the correct arrows to hack the slot machine to give you a free win. Failing will mean Chevon attacking from the right.

Sam and Nick's:
This game is much like FNaF SL, where not only are you fending off animatronics, you're also doing set tasks, and roaming around the place. As the map shows, there are several 'standing spots' that you can traverse between. However, in some areas, the gameplay works differently. The 6 in the dining area, the start of the employees' hall, the 5 in the basement, and the 4 in the arcade are the main spots.
Sam, when active, will wander around the dining area. If you see her standing in an adjacent spot, she won't attack unless you approach her, so just avoid her.
Nick works the same as Sam, just don't approach him.
Jack Rabbit is like Plushtrap, being that he's the smallest of them. But unlike Plushtrap, his anatomy is based off an actual Rabbit, not just a Human with Rabbit ears. When in the centre of the hall, you'll need to hold W to progress, while he sits at the end. If his ear perks up, stop moving until he goes back to sleep. If his eye opens, you'll need to distract him (how will be explained another time). When in the Breaker room, he'll occasionally peak in through the door. You can either hide under the table, but he may stay awhile, or distract him, but that also has it's limits.
Terry the Turtle will be in the aquarium, you'll need to keep checking the three panes of glass. If you see her peaking through one, move the poster on that pane to block her view.
Meg will wander the arcade. She works the same as Sam & Nick, she just works alone and only wander around the arcade.
Dathan was the original 'Nick' on stage but has since been left in the basement. He works the same as Sam Nick & Meg, except that he won't hesitate to chase you down. However, as shown on the map, there's a passage between the shelves between the 2nd and 5th spots in the basement, which he can't pass through. Another thing to mention is that it's only a basement because it's on a lower floor than the rest of the building. However, it's more like a warehouse, being that the roof is the same height, which is why there are no other rooms above it on the map.
Russel, or Rusty as the employees now call him, was the original 'Sam', meaning he was the main character. At any other time, if you fail to complete your task in time, he'll escape the backstage, and chase you down. When in the backstage room though, you'll need to do maintenance on him. In his open chest, you'll see 3 buttons, 2 switches, and 1 small lever. if one starts flashing red, click it before he jumpscares you. making a wrong click will also result in death. Dathan may appear behind you, so just turn around and use a flash beacon on him to repel him.
More info coming soon.

Five Nights at the Bling Hotel 2:
Basic Plot; After the events of FNatBH 1, the animatronics were bought out by what claimed to be another company, looking to repurpose them for a place similar to Freddy's. However, that company was actually a private military organisation, looking to repurpose them as spy robots. You play as a scientist in a secret military base, specifically the underground testing area where they've been testing how the animatronics behave. Now, you've volunteered to test how they act around people. After each night, you'll need to return to the main facility through one of each of the ways up.
Agent Q; He's in another part of the facility, as he's seen as too dangerous. Stupidly, he was modified with the ability to hack network systems from a long distance. If he attempts to hack you, you'll be forced to do a quick WttG style minigame, else the power will be shut off.
Agent W; There are 2 levels to where you are. You're standing on an elevator which can be toggled between the 2 floors. On the upper floor, if you see Agent W in the left door, click the vent in front to climb through to the part above the cross-hall, and wait a few seconds until you think he's gone.
Agent C; Same as W, but from the right. Another thing to note is that while you hide, make sure to pay attention to if the other character is walking by below you. If you see or hear anything, mash space to hold your breath. If you're on the opposite floor when someone attacks, they may jump down on you/climb through the vent behind you.
Agent J; Roams the lower floor. Watch her walk through the cameras. When she enters the large room in front, she'll use her built-in cloaking technology to turn invisible. Flipping a lever on the table in front will shut the lights off, and activate a UV light in your hand. Aim it around to be able to see her, and aim it at her face to repel her.
Agent K; He'll roam the lower floor. He'll appear by the doorways to your left or right. If you see him, click and drag the large glass panel from the opposite doorway to block him. His vision is based on electromagnetic fields, and electricity can't conduct through glass, so you'll be invisible to him.
Elevator (after Night 1); Part way up, the elevator will brake down. You must screw the fuses in to fix the elevator and complete the minigame. You must also check over the 3 edges for Agent J with your UV light.
Stairwell (Night 2); The elevator is out of order, so you're taking the stairs. You must face forward and hold W to progress up the stairs and complete the minigame. You must occasionally turn around to check for Agent C. If you see her, press L to toggle the lights, then wait a few seconds for Agent C to leave. You can't progress up the stairs while the lights are out because common sense.
Hall (3); There's something wrong with the stairs, so you're going down a hall to a secondary elevator. Hold W to progress to the end of the hall. The lights are always out. If you see and hear the lights start sparking, you must freeze as they come on. Agent W will be following you, and he can't see in the dark, but standing still will make you invisible to him. Wait until they go out again to proceed.
Vent; All other ways through are off limits, so you need to take drastic measures, by going up through the ventilation network. Whenever you come across a cross path, you must listen out. If you hear people working echoing through, follow it to the main facility. If you hear bumping, freeze until it stops, or Agent K will hear you and come after you.
Surveillance Room; The elevator is back in order. But as you're leaving, your friend (the phone guy) will call you, warning you that Agent Q has escaped his confinement, and is headed your way, so you must hide in a spare surveillance room. You must search for Agent Q via the electro-magnetic cameras, as his cloaking tech is too good, even for UV light. If you see him in the normal rooms, you must hold space to hack and shut him off. If you see him in the stairwell, vent, hall, or outside the elevator, you must lock the corresponding gate to block him. You have limited power for the cameras and gates.
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