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Published: 2007-08-28 01:28:49 +0000 UTC; Views: 201; Favourites: 0; Downloads: 4
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Description
Made with BlenderTextures made with The Gimp
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Comments: 14
SiathLinux In reply to Zethara [2007-09-06 16:25:34 +0000 UTC]
Thank you
I was working out how to have the image effect the texture
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markopolio-stock [2007-08-28 02:15:10 +0000 UTC]
But see? It's the bump displacement that's the tricky part. A texture is tricky itself, but when you add the displacement, it's almost a fourth dimension, because it's a background dimension. It's what makes painted on turn into raised texture.
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SiathLinux In reply to markopolio-stock [2007-08-28 07:43:13 +0000 UTC]
This has a bump displacement based on the image - with smooth edges. The displacement 'mat' has a lot of settings in Blender - as I choose a box/wall, I didn't go too radical with those settings.
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markopolio-stock In reply to SiathLinux [2007-08-28 21:40:55 +0000 UTC]
On your shadow, it doesn't show up as having any displacement. Curious...
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SiathLinux In reply to markopolio-stock [2007-08-29 07:35:33 +0000 UTC]
The depth is not enough to create a 'large displacement' it's only 2 pixels depth overall on the walls...
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markopolio-stock In reply to SiathLinux [2007-08-29 22:21:30 +0000 UTC]
Ah! I must have missed it, that's all.
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SiathLinux In reply to darkKiell [2007-08-28 02:03:50 +0000 UTC]
It was hard to get the lighting correct on this one...
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darkKiell In reply to SiathLinux [2007-08-28 02:18:04 +0000 UTC]
yeh, i can think so - i not a so well with the lights ...
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SiathLinux In reply to darkKiell [2007-08-28 07:40:57 +0000 UTC]
In Blender the 'lights' are a simple object - in this one set as 'sun', from there it's a matter of placing it to the the desired amount of shadowing...
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