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sicklizard — Mograph2: Dynamic Fluid Sim

Published: 2010-08-16 18:41:34 +0000 UTC; Views: 5608; Favourites: 90; Downloads: 149
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Description A lot of balls created with mograph´s cloner object. (Cinema 4D)
Then I turned off gravity. Instead the balls have an own gravity (Force object), Which makes them behave pretty much like fluid particles.
To equip a Metaball object, it´s important to apply a mograph cache tag to the cloner and bake the sequence. Otherwise, the Metaball won´t work properly.

That´s it. The bullet is simply keyframed and has a rigid body tag to make it collide the clones.

Playing aroung with the force tags´ amount of energy and the friction of the balls makes the fluid act in different ways.
Also adjusting the bullets friction makes the particles bounce off differently. Try this yourself
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Comments: 61

sicklizard In reply to ??? [2010-08-17 16:41:52 +0000 UTC]

Glad you like it

👍: 0 ⏩: 1

Dontburnit In reply to sicklizard [2010-08-17 22:39:29 +0000 UTC]

Have you ever used Realflow?

👍: 0 ⏩: 1

sicklizard In reply to Dontburnit [2010-08-20 16:45:22 +0000 UTC]

Yes. [link]

👍: 0 ⏩: 0

Dontburnit [2010-08-16 23:09:34 +0000 UTC]

Woah!

👍: 0 ⏩: 0

Q-harrr In reply to ??? [2010-08-16 21:42:43 +0000 UTC]

sick....

lizard

👍: 0 ⏩: 1

sicklizard In reply to Q-harrr [2010-08-17 16:42:03 +0000 UTC]

Indeed

👍: 0 ⏩: 0

ThatGirlAintRight In reply to ??? [2010-08-16 19:08:18 +0000 UTC]

somebody shot my coffee

👍: 0 ⏩: 1

sicklizard In reply to ThatGirlAintRight [2010-08-16 19:17:22 +0000 UTC]

👍: 0 ⏩: 0

ZazieCurie In reply to ??? [2010-08-16 18:51:10 +0000 UTC]

*_*

👍: 0 ⏩: 1

sicklizard In reply to ZazieCurie [2010-08-16 18:54:02 +0000 UTC]

👍: 0 ⏩: 0


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