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SnowSultan — Working Smacky [NSFW]

Published: 2012-01-04 03:49:34 +0000 UTC; Views: 1724; Favourites: 16; Downloads: 60
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Description Well this certainly isn't anything to get excited over, but I thought I would show my current DAZ Studio interface and give a few tips to any fellow users that might help your workflow a little.

You can see I have four tabs at the top, Assembly, Posing and Camera, Surfaces, and Rendering, but I really spend all my time in this one (Posing and Camera). However, if you're used to Poser and it's "rooms', or if you're not using a 1920x1080 screen resolution like I am, you may prefer to set up tabs like this so you can put only the necessary panels in and save room.

I also like keeping Puppeteer open (the panel on the top left with the dot) because in addition to being a good animation tool, it also acts as a "super dot" function (for those who used the UI/Pose dots in Poser). All you have to do is select the item from the drop-down box above (where it says "Genesis" here) and click anywhere in the grid to make a dot. The dot will save everything about your figure, the pose, morphs, position, etc, so you can fool around with new poses or morphs and then just click the dot to revert it to that preset. Make multiple dots for all the presets you like and save them with your scene, then right-click on one for options to update or delete it.

There are three views open here, but I edited the toolbar (in the Edit -> Preferences menu) to add quick choices of a one, three, or four window view. In the main view, I'm looking through the "Camera Face" camera while I morphed Smacky's face. The top-right one, "Camera Full" shows the entire figure. The bottom one is actually looking through the spotlight (Uberspot), and has always been one of my favorite features of DAZ Studio. By looking through it in a separate view, you can use the movement and rotation tools just as if the light were a camera, and see the lighting change in your scene in real-time.

I also discovered today that you may need to adjust Shadow Bias depending on the distance of your character and other items in the scene. I couldn't figure out why it was looking like Smacky's eyelashes were coming out of her eyeball. Disabling shadows using the Ubersurface had no effect, but it was indeed shadows being cast with my Shadow Bias set to .10. When I raised it to 1.000, the shadows on the eye were gone. However, when I zoomed back out to the view shown, the shadows reappeared. I raised the Bias to 1.5 and they went away again. I love DAZ, but these are the kinds of things that having a manual would really help with.

Anyway, I'll be adding Smacky's braided hair next and then do some postwork tests to rebuild the presets that I lost. Thanks for taking a look and for your patience while I get things back in order. I'm also pushing for this interface style (Darkside) to be included with the free version of DAZ Studio so that everyone can use it. Hopefully they'll listen!
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Comments: 17

allwaysjudee [2012-01-06 15:08:17 +0000 UTC]

Great character creation! Are you planning on selling her, or is she just for personal use? I think she'd make a great addition to the Genesis gene-pool.

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SnowSultan In reply to allwaysjudee [2012-01-07 01:18:39 +0000 UTC]

Thank you! She is just dial-spun though (although I did spin a LOT of dials, haha). I don't know if I want to give it away to everyone, but maybe to friends here in the future.

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allwaysjudee In reply to SnowSultan [2012-01-07 13:56:46 +0000 UTC]

Yeah, I understand completely - we get attached to our creations, they kind of take on their own personality, so can certainly understand why you might want to keep her for yourself. No problem, just enjoy!

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SnowSultan In reply to allwaysjudee [2012-01-07 17:16:10 +0000 UTC]

Actually it's not so much that I want to keep her to myself, I'd give up all the settings if I thought other people might make Smacky fan art. It's more that I don't want people taking credit for it to the point where I'm no longer known as the creator - that happened to some extent with my Z-Toon cartoon technique for Poser. I created it and wrote the tutorial for it, but very few people nowadays know I made it because a few other people added Python scripts to it to speed it up and they get the credit.

If I do share Smacky settings though, you'll be welcome to them.

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RedWingsDragon [2012-01-06 08:31:50 +0000 UTC]

.... This proves the theory I've had about her name lol XD Keep at it.

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SnowSultan In reply to RedWingsDragon [2012-01-07 01:16:11 +0000 UTC]

Heh, what do you mean?

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Terry-P [2012-01-04 16:57:33 +0000 UTC]

beautiful skin on this character!

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SnowSultan In reply to Terry-P [2012-01-04 21:16:41 +0000 UTC]

Thanks, but it's just Elite Marie available at DAZ. I made a few changes to the eyebrows and cleaned the skin a little though, heh.

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SquallLion1 [2012-01-04 13:38:39 +0000 UTC]

awesome skin. like the eye reflection (even it's fake: it looks like real)
I never use puppeteer (with Daz because I don't know how to use it)

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SnowSultan In reply to SquallLion1 [2012-01-04 21:18:07 +0000 UTC]

Thanks! Yes, unless the character is really far away, fake reflections always look better. Puppeteer is nice though, you can put one dot with a default face and another dot with a smile and then move between them for animation or just to make a smaller smile. Very useful and easy.

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SquallLion1 In reply to SnowSultan [2012-01-05 10:35:32 +0000 UTC]

if I well understand, puppeteer is useful only about animation?

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SnowSultan In reply to SquallLion1 [2012-01-05 19:38:53 +0000 UTC]

It's really made for animation, but since each dot you make saves all of the figure's morphs and pose, it's useful for saving single-frame things too. For example, just put a dot for each camera position you like and you can quickly get back to them whenever you want. It's basically like a little quick-save area for your scene.

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SquallLion1 In reply to SnowSultan [2012-01-05 20:55:11 +0000 UTC]

ooookay.
maybe I'll use that for my scenes

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SnowSultan In reply to SquallLion1 [2012-01-06 00:38:26 +0000 UTC]

Sorry if I couldn't explain it well! When you're posing your figure, just place a dot when you get a pose you like and then keep posing. If you change your mind and want your old pose back, you just click the dot. It's a good way to temporarily save a lot of poses and go back to them later.

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SquallLion1 In reply to SnowSultan [2012-01-06 12:08:15 +0000 UTC]

I do more easy that that: I import the Whole pose of the character in .dsb. very fast (2s), very small (.. kB). I import the all preset (scale, morph...). so, it's not good to use it for another model.

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SnowSultan In reply to SquallLion1 [2012-01-07 01:12:26 +0000 UTC]

True, I just Puppeteer to save poses that I might come back to finish and then save the finished ones like you do. Last time I made a pic, I had so many saved .dsb poses that I forgot which ones were tests and which were good. Thanks for the favorite too!

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SquallLion1 In reply to SnowSultan [2012-01-07 01:59:53 +0000 UTC]

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