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Published: 2002-02-16 01:03:32 +0000 UTC; Views: 268; Favourites: 0; Downloads: 40
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Description
Used Max to render layers and Photoshop to put them together. I.E. reflection hit of bullet, spec hits on model, ECT. I think it came out well for first time. No big image sorry I donβt like huge images. Might render bigger with different reflection map and different floor to make it more interesting later. My first 3dmax time using 3dstudio max for a picture HERE. But this is not first time using max at all. Hope you all like it. Comment please even if negative. ~SovKhanP.S. I also think that maybe the spec light is too overwhelming. Input please.
Thanks again.
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Comments: 4
sovkhan [2002-02-16 01:23:10 +0000 UTC]
silencer how can i forget. i have a shell right infront of me. had it looking more like brass. but i wanted to see if i could get it to look more goldish. which i did. i can upload a pic of a more brassy lookin verson later on.
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-silencer- [2002-02-16 01:19:58 +0000 UTC]
well bullet shell is shiny and this one is bumpy
Apply a layer filled with white at color blending at about 35% opasity
brass looks less saturated and lose the bumps
you ever seen a shell, whore?
remember me?
finally made it to the proper place and stopped wasting your time with those idiots at CSS
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cheneymac [2002-02-16 01:12:50 +0000 UTC]
Wow, thats awesome. It looks very releastic. My only issue with this is that its too bright and shiny. It would look like a photo if bullet shells were made out of gold.
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http://cheney.extaci.com/
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