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Strangefate1 β€” KadisFInal 2a

#3d #armor #dark #daz #fantasy #female #render #studio #sword #vampire #warrior #zombie
Published: 2017-01-06 00:39:03 +0000 UTC; Views: 7786; Favourites: 93; Downloads: 115
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Description Same armor as before, rendered in Daz Studio's Iray.

The Kadis armor is out now on the DAZ store:Β www.daz3d.com/strangefate
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Comments: 14

scifilicious [2017-05-06 13:02:08 +0000 UTC]

Awesome, reminds me of a painting by Royo

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drakonrenders [2017-01-13 05:37:08 +0000 UTC]

The lighting in this is fantastic! Β Did you use a spotlight, or a specific preset?

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Strangefate1 In reply to drakonrenders [2017-01-15 03:33:35 +0000 UTC]

Lot's of small spotlights, around 8-10 of them to better control how much light each element got.

Now I would light it with emissive polygons rather than the regular spotlights to avoid the harsh shadows... but it's done now.

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drakonrenders In reply to Strangefate1 [2017-01-15 03:37:21 +0000 UTC]

The shadows are what really draws me into this one though. Can you get that gradual fade in from absolute dark on the edge to the bright, crisp focus on the middle with polygons? I've been using the emissive polygons (with a ghost light for filler when needed), but I've never been able to get that beautiful a fade in from dark to light

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Strangefate1 In reply to drakonrenders [2017-01-25 13:57:15 +0000 UTC]

After doing some more stuff now, I think the emissive polygons work a lot better for this type of setting, having softer shadows and a light falloff that works pretty well.
To help with the fade to dark I use the vignetting in the Iray properties, if you set it to 60-70 you get a nice effect.


This was another render done last night with emissive polygons only, 1 for the blue light on the back, and the hammer on the front.

strangefate1.deviantart.com/ar…

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drakonrenders In reply to Strangefate1 [2017-01-26 13:38:29 +0000 UTC]

Thanks for the advice, I tried another with just using light from an emissive surface on the swords in this one: Β fav.me/dawrxq4 Β and I love the way it turned out. Β 

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Strangefate1 In reply to drakonrenders [2017-02-02 15:52:26 +0000 UTC]

That's going in the right direction!

One way to cheat a little (as I did in the hammer image)... is to set the emissive value to whatever looks best for the emissive surface without worrying much about the light it emits, then make a new primitive sphere in Daz and scale it to be a bit larger than the emissive area and place it on top of it.

Then you make the sphere's material as emissive as you want to get all the light you need to light the whole image. If you set the 'cutout opacity' of the material to 0.0001 or something around that range, the sphere will be invisible but still cast all the light.

In my image, I couldn't make the hammer give enough light without the emissive areas looking like a plain fat slab of almost solid white (I wanted the different warm yellow tones in it) so I toned the emissive down to look good and placed an invisible sphere over the emissive areas that's about 3-4 times stronger than the hammer's emissive.

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drakonrenders In reply to Strangefate1 [2017-02-02 15:55:34 +0000 UTC]

Oh awesome, thanks! I ran into the white slab issue when I tried to make the blades glow, never even though about using a second emissive like that to do it, I'm going to try that when I get home from work tonight, thanks!

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drakonrenders In reply to Strangefate1 [2017-01-25 14:25:30 +0000 UTC]

That's a beautiful shot!Β  I'll poke around with the vignetting and see what I can come up with, thanks!

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Kooki99 [2017-01-12 06:36:46 +0000 UTC]

Excellent Epic scene like we can imagine on tapestry or big painting on castle's walls

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Strangefate1 In reply to Kooki99 [2017-01-13 01:45:53 +0000 UTC]

The inspiration for the lighting, colors and such did come from such old oil paintings. Not one in particular but a lot of them have the same composition of brownish/warm colors with some roped main characters in the foreground and the darker background would be clouds or rough dark shades of paint.

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Pouget [2017-01-10 20:05:26 +0000 UTC]

Stunning work - love the lighting/focus

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janedj [2017-01-10 20:03:03 +0000 UTC]

Awesome!

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Chemicq [2017-01-10 19:48:54 +0000 UTC]

Cool!

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