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Superpluplush — Visual Novel Sprites Rin

Published: 2014-05-31 21:09:40 +0000 UTC; Views: 1412; Favourites: 12; Downloads: 9
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Description So ehm yeah, messing around with stuff   
I was trying out Ren'py and it made me wanna make sprites^^
(And Rin needed some attention!)
Anyways this was really fun to do!
Rin (c) me
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Comments: 16

artandgames [2014-06-02 01:46:51 +0000 UTC]

Hey, do you make these for points? If so, how much would they cost?

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Superpluplush In reply to artandgames [2014-06-02 20:08:55 +0000 UTC]

Hi there!
Nope I'm sorry I have so little time with my job that I stopped taking on commissions...
But thanks for your interest! means a lot!

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eishiya [2014-06-01 18:57:26 +0000 UTC]

I realize that time is a concern with most VNs and it's usually desirable to reuse the same base for the numerous expressions, but unless it's a plot point or prominent character trait that she always has her arms crossed, I think it's weird that she keeps her arms crossed in all of these. I think you could convey the expressions better with some difefrent body language. Even if you do want to keep her arms crossed, there are many different ways she could do so, depending on her mood. I think you should look into it if the production schedule allows for that kind of time!

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Superpluplush In reply to eishiya [2014-06-01 19:10:35 +0000 UTC]

Hi there! Thanks alot for the feedback I really appreciate it!

Indeed now you mentioned it, it looks kinda weird for some expressions especially the sad or chocked one

It might be a good idea to redo some of those with a more suiting body language!
As you stated making a VN is time consuming D: But well, i really wanna convey the right effect with my characters so time shouldn't be an issue
If Rin would have her arms crossed in every sprite it also would get boring to watch probably

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eishiya In reply to Superpluplush [2014-06-01 20:26:47 +0000 UTC]

VNs are designed to be not time-consuming, actually! Most other types of games are much more time-consuming to create. Most companies that make VNs do so because they can make quite a few of them with a relatively low input of money and time.

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Superpluplush In reply to eishiya [2014-06-02 20:07:40 +0000 UTC]

Haha yeah ofc! But making like a real game game would be waaaaay above my head haha
Art-wise, skill-wise and money-wise
A VN is indeed more manageable. Even so i find myself spending much time into the story itself.___.
tweeking and tweeking, and more tweeking
And well since it's a One-man project it's not going as fats a i want TT^TT
But I'll get there eventually!

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eishiya In reply to Superpluplush [2014-06-02 22:28:26 +0000 UTC]

I make games on my own as well, so I definitely understand the challenge. I wish you luck, and I hope you'll find more time to devote to it.

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Superpluplush In reply to eishiya [2014-06-03 18:12:12 +0000 UTC]

Oh wow! On what game are you working now?
Thanks! Goodluck to you too!
We can do it!

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eishiya In reply to Superpluplush [2014-06-03 18:46:36 +0000 UTC]

I'm working on a browser-based platformer of sorts this month (it's Game Dev month!), but if I don't finish in time, I'll keep working on it. I'd rather take some extra time to make it good.

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Superpluplush In reply to eishiya [2014-06-04 18:31:00 +0000 UTC]

Wow! sounds cool (and hard)! .___.
You do all the programming yourself? or do you have someone to help you? 
Uhu indeed, that's the right spirit

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eishiya In reply to Superpluplush [2014-06-04 18:45:08 +0000 UTC]

I do it myself. It's not as hard as it sounds, simple platformers require only basic programming skills. I find it harder to work with engines like you probably do for your VN xP

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Superpluplush In reply to eishiya [2014-06-07 13:26:45 +0000 UTC]

Really?! .___. It isn't?
Isn't it hard to make like, make the backrgound move as the character does?
And let your character do actions, like jump, open boxes, kill enemies xD
God that seems so hard to me .__. I wouldn't even know how to begin!
So.. respect! haha I think it's great you're able to do that!
The VN engine comes with a very easy tutorial  So that helped a lot!
In what do you program your platformer? java?
And what do you plan on doing with it? like post in on steam greenlight?  That would be awesome!
Oh no, you said it was going to be a webbrowseer platformer if I recall?

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eishiya In reply to Superpluplush [2014-06-07 16:35:45 +0000 UTC]

VN engines abstract away a lot of the difficult parts, like switching between sprites, showing the characters sliding in from the side, updating the text one letter at a time, progressing through complicated dialogue trees, etc. A platformer engine does the same with platformer games, a fighting game engine does the same with fighting games, and so on. More "general" engines are more complicated since they have to give the designer more options and are more freeform (they require more programming generally).

I'm writing my game from scratch (no game engine at all) so I don't get game logic abstracted away like that, but even then it's not that complex! I personally find coding to be much easier than trying to figure out some engine's game logic abstraction and design interfaces |D But, learning to code can be an ordeal in itself. I got into making games after learning programming for other reasons, so I didn't have that hurdle.
Code can look complicated because there can be a lot of it, but usually, game logic code is fairly simple. The art is in figuring out how to structure your data and logic so that it's easy to work with. Using your example: if you want to make it easy to have the background scroll as the character moves, then you'll want to have the global/map position stored separately from the screen position. This way, you can use the difference between the two positions to calculate where to draw the background on the screen. Do this 30 times per second or whatever your frame rate is, and it produces the effect of the background moving smoothly as the character moves.


You remembered correctly, it'll be a Javascript/HTML-based game you can play in your browser. It's not a good platform (pun not intended) for making action-based games because it's rather slow, but it works well enough, and allows me to work in my games in a way that works for me (minor graphical abstraction, no game logic abstraction). Perhaps after the game is done I'll look into porting it into a form that can be sold on Steam or played on game systems, but for now I'd rather focus on making the game rather than finding an engine.

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Superpluplush In reply to eishiya [2014-06-11 18:49:16 +0000 UTC]

I see
Yeah there is truth in that. To use an engine you also have to use tutorials and whatnot. And for coding it's the same^^
I guess it's just about what works best for one ^^
I was recently thinking about buying the "RPG maker engine" since it kinda has some VN elements in it, but also the RPG and the real "gaming" part.
But as you stated, it's very "general" with lots of options.. will probably take me ages to learn haha
But someone I follow had their game funded by kickstarted and made me think to reach a little higher with my game
Meh, it's gonna be one of those never-gonna-be-finished projects of mine ^^"

Sounds really cool If you need a beta-player (or whatever it's called) I'm always available haha

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eishiya In reply to Superpluplush [2014-06-11 19:57:26 +0000 UTC]

I have some playtesters already, and although I'd love to have more, I prefer to have a lot of contact with them, so I am limiting it to people I have on AIM/Skype. Sorry! I will most likely submit some screenshots from the game on dA and a link to it once it's done though.

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Superpluplush In reply to eishiya [2014-06-12 20:47:36 +0000 UTC]

That's okay^^
I'll see it pop up then!

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