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SythenDesigns — Subway Level Design - Screen 2 by-nc-nd

Published: 2011-01-30 16:25:29 +0000 UTC; Views: 955; Favourites: 2; Downloads: 10
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Description Another screenshot of the Subway. Added: Lighting and Advertisement Models.

More to come,

-Scott.
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Comments: 13

PolyMune [2011-02-06 04:13:38 +0000 UTC]

things are looking way too clean for a subway, there's no dirt really anywhere, and we all know no subway is 100% clean no matter how much you scrub
the chairs seem to be in focal point, but they're really 'bare' and plain. i'd put some more subtle texture work in them to make them at least more interesting, also don't have them the same colour as the tiled base, if you see this from afar, you lose the chair frame into the tiles and it looks like the chair's are floating.

Not sure what's going on with the lighting but it's horribly reflecting the textures atm.

really good so far man! keep going! make those little detail pushes and it'll look fabulous

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SythenDesigns In reply to PolyMune [2011-02-07 22:41:35 +0000 UTC]

[link]

[link]

There you go! Latest shots =]

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PolyMune In reply to SythenDesigns [2011-02-07 23:34:55 +0000 UTC]

awesome sythen! wow! i love the details man, and the post processing definitely gives it that added flare!
great work man!

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SythenDesigns In reply to PolyMune [2011-02-08 07:44:40 +0000 UTC]

Thanks very much!

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SythenDesigns In reply to PolyMune [2011-02-07 22:27:54 +0000 UTC]

Thank you Master-Mune for the critique, however these screenshots are actually quite old in comparison to the latest version. I'll upload some screenshots now.

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smurfbizkit [2011-01-31 01:25:31 +0000 UTC]

It could use some improvement in detail (how about some trashcans, litter, etc.?), mood and lighting. Was reminded a bit of some older hl2 maps made;

[link] (scroll down a bit)

Hope it gives you some ideas.

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SythenDesigns In reply to smurfbizkit [2011-02-03 21:21:39 +0000 UTC]

Trashcans and litter has been added, I'm not going for a grungy style, rather a well maintained Subway with a bit of dirt and grime here and there. But thank you for showing me your work it has inspired me.

The level design has taken a huge lift since these screenshots, I'll be posting more soon.

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Sydan [2011-01-30 21:49:01 +0000 UTC]

What engine is this? Looks really nice

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SythenDesigns In reply to Sydan [2011-02-03 21:20:38 +0000 UTC]

Unreal Engine 3 (UDK).

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Maxperchunart [2011-01-30 19:53:26 +0000 UTC]

Looks good

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SythenDesigns In reply to Maxperchunart [2011-02-03 21:23:54 +0000 UTC]

Thanks!

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Caetis [2011-01-30 18:46:36 +0000 UTC]

Not looking too bad. The lighting is really flat and isn't really pulling me in, and I think the textures are a bit clean, but maybe that's what you're going for. Keep it up. Some of the geometry just doesn't feel grounded. The seats in the front here are the most obvious, they feel like they're floating a bit.

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SythenDesigns In reply to Caetis [2011-02-03 21:23:49 +0000 UTC]

Lighting has yet to be finalized, these are pretty much work lights till I get the design sorted and finalized. As for the textures being a bit clean, I have dirtied them up here and there. Seats have been better positioned, and the level design has grown larger since these screenshots. I'm going for a well-maintained subway, so it's likely to look clean, but right now it looks far to clean and will be dirtied soon.

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