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Tehrainbowllama β€” MMD Guide to rigging and adding bones

Published: 2014-01-12 23:16:13 +0000 UTC; Views: 30355; Favourites: 528; Downloads: 294
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Description Hey guys!
I hope that this Rigging/bone adding tutorial is helpful, I worked hard on it.
If you have any questions, feel free to ask.
Thank you, have a nice day. Happy MMD'ing! β™₯
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Comments: 160

BlueAquaWaters [2021-01-09 21:31:52 +0000 UTC]

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dczai [2020-11-03 16:01:47 +0000 UTC]

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TechnicalTechnicolor [2020-10-14 04:40:53 +0000 UTC]

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LovelyRosselia [2020-06-16 18:55:42 +0000 UTC]

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Avengedguy [2020-04-16 16:36:52 +0000 UTC]

Can't do anything.

Ported a model from XPS to MMD and no MMD animations work on it ofc.

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0hmsbeliever In reply to Avengedguy [2020-05-19 01:41:20 +0000 UTC]

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Nik-2213 [2020-02-09 19:38:33 +0000 UTC]

Thank you.

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Prithya-chan [2019-10-23 15:39:23 +0000 UTC]

This so useful and easy to understand Thnx 4 the tutorial. I'll try this today.
But as this is for the Japanese version of the editor it is quite hard to understand which button is which but still this is much easier than the other tutorials on bones and rigging
Bonus question: Is this 4 a pmx editor?

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TechnicalTechnicolor In reply to Prithya-chan [2020-10-14 04:42:53 +0000 UTC]

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HansSuzuki [2019-03-28 04:50:46 +0000 UTC]

It worked...danke

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SailorStarMiracle [2018-09-26 00:59:04 +0000 UTC]

Uh...What the hell do you do if no "polygons" show up no matter what you try?

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Mimo-kunUTAU [2018-09-24 10:06:17 +0000 UTC]

Bless you for making this tutorial. I never understood what bones were and rigging and weighting but now I finally understand why it's so useful! Thank you so much Now I can finally add them to my self made parts, that weren't moving but now I know why!

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SpiritHex3922 [2018-07-23 18:51:44 +0000 UTC]

Can I use the skeleton of another model and apply it to the model I'm working on and then rig from there?

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Luchriiis [2018-02-10 16:13:53 +0000 UTC]

I tried everything but when I finish hand and start leg arm deletes weight... I'm bad at this... Can you rig my model please?

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KylemAlex In reply to Luchriiis [2018-10-12 02:12:15 +0000 UTC]

when rigging legs, start from leg, then knee, then foot, then toes.Β 
When rigging upper body, start from upper body1 to upperbody 2, the shoulders then arms.

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Dark-Fang [2018-02-04 22:34:33 +0000 UTC]

omg this tutorial was SO DANG USEFUL!!!!! Ahh thank you!!!!

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asktitanic-hetalia [2017-01-29 18:04:44 +0000 UTC]

thanks! now I'm able to rig that ikki model ripped from medabots infinity!

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UltimateQuick [2016-11-18 11:36:47 +0000 UTC]

Im trying to make underfell grillby, but when i move his left arm, the stomach part of his suit moves with it....help? ;-;

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Oyuki-Riko In reply to UltimateQuick [2017-08-15 22:27:50 +0000 UTC]

That's because, apparently, the stomach is accidentally rigged with the bone of his arm. If you still have that problem, I can explain how to solve it~ uwu

Greetings from Venezuela!

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UltimateQuick In reply to Oyuki-Riko [2017-08-16 16:32:36 +0000 UTC]

I know, I already checked if it was rigged, but it isn't! I suspect it's some invisible bones that has that part of the suit weighed to it, and it's parent is the left arm. That's the only way it could've been.

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Chellbit [2016-08-12 11:47:43 +0000 UTC]

I have PMDe ver. 1.39, and the interface doesn't look like that. I'm trying to rig Samus. Here's how it looks like:
sta.sh/01rnzftp90zz

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SteelDollS [2016-04-24 20:29:36 +0000 UTC]

YESSS this is exactly what I needed ;3; Thank you so very, very, VERY much for a tutorial that targets my type of learning!

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Shuith [2016-02-14 16:56:09 +0000 UTC]

um hi, I know this sounds kinda stupid, but how do you make a bone for eyes? Y'know, the one that causes the iris to move. Everytime I make the bone, whenever I move that bone, the iris just rotates straight out of the the socket. Do you have any solutions? ^^"

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WineInAnOpenWound [2015-12-08 06:45:23 +0000 UTC]

I don't know if this is a big issue, but why is it that when I connect the bones (like child to parent), I don't see those lines that connect the bones together. They just look like they're free floating. It unnerves me, what do you think the issue is?

I use pmd editor 01.3.9.Β 

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ArithiaBlueMoons [2015-11-04 09:52:23 +0000 UTC]

Uh- Senpai?

What if it doesn't let me add a new bone....?

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ArithiaBlueMoons [2015-11-04 05:09:38 +0000 UTC]

I hope this works senpai.. *rigging an entire dragon mutant like model*

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Terrathde [2015-09-16 04:22:21 +0000 UTC]

I didn't work for me well..
kaneneonzed.deviantart.com/art…

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IggyAlfi2319 [2015-07-29 21:16:33 +0000 UTC]

I tried to weight a cloth and the head and the arms on the up back bone

but wwhen I did that, the head's bone and the arms bone became unweighted (T_T)


why

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-30 08:52:36 +0000 UTC]

I think that the problem is that you weighed all of these bones to the upper body bone, as opposed to weighing them to the appropriate, correlating bones that are in their place (i.e. weighing the head to the head-bone.) . If you weigh them to their appropriate bones in the part's place, you would not need to fret about it not moving with the upper body bone. The bones are interconnected, meaning that they are all attached to each other in some sort of way. For instance, the finger bones move with the arm bones, which move with the shoulder bones, which follow the upper body bone, etc. If you weigh something to move only with the upper body bone, it will lose all other connections with other bones. So, for example, if you weigh the head to the head bone, you shouldn't have to worry about it not moving with the upper body bone.

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-30 09:22:55 +0000 UTC]

Okay, thanks

I'll try and tell you if there is a problem

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-30 15:46:21 +0000 UTC]

No problem!

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-30 16:36:29 +0000 UTC]

Okay, this time I tried to ridge only the torso but when I put the collar shirt it nipped the tip of the hair (>_<)

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-31 20:15:23 +0000 UTC]

Have you tried rigging the tip back to the head bone?

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-31 20:21:15 +0000 UTC]

OH! No I didn't

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IggyAlfi2319 [2015-07-11 12:55:26 +0000 UTC]

very useful


Can you help me?

a finger bone is missing on the hand of my model, how can I fix it?

your tutorial is for sqarre bone, how can i do circular one

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-12 09:43:29 +0000 UTC]

Thank you!
As for the finger bone, have you tried loading the bones of the base you used onto it? If you load just the bones of the base you used, the ones already present should merge together and the missing bones should reappear.
As for the bone being circular, though I used a "square" bone, the demonstration shown should work with "circular" bones, as well. The only difference between them is how they move. The square one witll move and rotate, while the circle one only rotates. You can easily change the way the bones move by going to the bone tab in .Pmd Editor, clicking on the certain bone in the list, and then going to the properties and scrolling down the "bone type list" and clicking the kind you want.

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-12 11:01:51 +0000 UTC]

I'm working on this base
fav.me/d8sp0qb

And I work on PMXE

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-12 19:32:27 +0000 UTC]

Wonderful! Β  To fix the problem you can do this:
1) Load your base and delete all of the phyiscs, joints, and polygons, but do not delete the bones.
2) Save the "skeleton" of the model as a .Pmx/.Pmd file
3) Open up your edited model in progress
4) On the small window, click "file" and then "import". Select the "skeleton" file you saved of the bones.
5) If your .Pmd editor is up to dat, then all of the bones should merge automatically and your problem should be solved! If it is a later version and if the bones do not merge automatically, this tutorial may help: tehrainbowllama.deviantart.com…

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-12 20:12:13 +0000 UTC]

The bone who is missing is on the left down forefinger and that SINCE THE BASE



So what do i do

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-13 11:13:16 +0000 UTC]

Oh, no! I'm sorry. I didn't know that it was missing on the base. Perhaps one way to solve this would be to go to an original TDA base, you could delete all bones except for the left forefinger, save it as a file, open up your model, and then you could import the missing finger bones onto it, making sure to attach it to the hand. (You can do this by assigning the number of the hand bone as the finger's "parent bone".)Β  Β 

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-13 11:41:28 +0000 UTC]

huuuuuuh

i'm not sure to under stand

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-13 19:01:04 +0000 UTC]

Here, would you like for me to simplify the instructions?

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-13 19:03:25 +0000 UTC]

please

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-13 20:17:43 +0000 UTC]

1) Open an original TDA base and delete all bones, polygons, physics, etc. except for the bone of the left forefinger's bones.
2) Go to the bone tab and click on one of the bones on the "bone list". Go to the "Japanese name" bar above the one with its English name and alter it in some sort of way. (I.e. add a random number at the end of it.) Do this to all of the bones. (This is so that the bones won't merge while being imported.)
3) Save the finger bones as a new file.
4) Open your model and import the finger bones by going to "file" on the small window and then by clicking "import"
5) If needed, move and position the imported finger bones in the place of the missing bones.
6) Go to the bone list and find the "bone number" of the wrist with the missing finger bones. Remember that number.
7) Highlight the first bone at the base of the finger and go to the bone tab to see where it is on the list. Locate the box that says, "Parent bone #:". Enter the wrist bone's number inside of it.
8) After attaching the fingers to the wrist, you may have to weight the finger to the bones by rigging it. To help you out, here are some tutorials on rigging: www.deviantart.com/art/Rigging… www.deviantart.com/art/PMD-tut…

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-13 20:21:33 +0000 UTC]

Β 

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-13 21:20:52 +0000 UTC]

I am so, so sorry, but that is the best way I could explain it. I'm not sure of what else I could say. I apologize about this. ):

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-13 21:46:24 +0000 UTC]

No no

It's me who is sorry for not understanding

(I'm not English)

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-14 18:23:01 +0000 UTC]

That's okay! I totally understand.

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IggyAlfi2319 In reply to Tehrainbowllama [2015-07-14 18:24:57 +0000 UTC]

I tried to take a Hand's bone from an other base.

I renamed the bone, like that I can rig it to my spΓ©cial model


It doesn't work

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Tehrainbowllama In reply to IggyAlfi2319 [2015-07-14 20:30:50 +0000 UTC]

Does it accidentally merge, by chance? Or does it have troubles importing? What appears to be the problem?

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